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<title>SEnet - Starfury News</title>
<link>http://www.spaceempires.net/article-topic-5.html</link>
<description>Latest 25 news articles from SpaceEmpires.net.</description>
<language>en-us</language>
<managingEditor>admin@spaceempires.net</managingEditor>
<webMaster>admin@spaceempires.net</webMaster>

<item>
<title>Starfury to Not Get More Updates</title>
<description><![CDATA[On the #SpaceEmpires IRC channel today, Aaron Hall of Malfador Machinations answered a few questions about Starfury.<br />
<br />
When asked about the lack of updates for Starfury, Aaron told us that he hasn't "gotten many bugs reports in the last 6 months for Starfury. If you have new ones, please email me."<br />
<br />
"After SE5, we're starting work on Starfury 2. Unimplemented features will have to wait for Starfury 2. Talking to other ships really needs some voice acting. What Starfury 2 really needs is a campaign editor."]]></description>
<pubDate>Sun, 23 Oct 2005 00:19:25 GMT</pubDate>
<link>http://www.spaceempires.net/article184.html</link>
<guid>http://www.spaceempires.net/article184.html</guid>
</item>

<item>
<title>Strategy First Opens Forums</title>
<description><![CDATA[After dragging their heels for months, Strategy First, new publisher of Malfador Machination's games, has finally opened some forums for Space Empires IV and the upcoming Space Empires V. Unfortunately, they have forgotten about Starfury, which is the only one of the 3 games that has actually been released by Strategy First thus far.<br />
<br />
You can visit the new forums with the following link: Space Empires Universe Forums<br />
<br />
Interstingly, the setup of the forums is almost a direct copy of Shrapnel Game's SE4/5 forums, containing exactly the same subforum categories, though at least they added their own description text. Strategy First has apparently taken great pains to help the crossover of fans from the Shrapnel forums to the new SE forums at Strategy First. We here at SEnet believe that most of the current fans of SE will likely remain on the Shrapnel forums for some time to come, however.<br />
<br />
Strategy First also seems to have neglected to list the new Space Empires forums on their community page.]]></description>
<pubDate>Wed, 24 Aug 2005 22:37:50 GMT</pubDate>
<link>http://www.spaceempires.net/article172.html</link>
<guid>http://www.spaceempires.net/article172.html</guid>
</item>

<item>
<title>Starfury Patch 1.17 Released</title>
<description><![CDATA[The updates included for Starfury on the retail CD have finally been released as a downloadable patch. The patch can be downloaded from Strategy First or from SpaceEmpires.net in the downloads section.<br />
<br />
Patch download locations:<br />
<br />
Strategy First<br />
SpaceEmpires.net<br />
<br />
The following was taken from the History.txt file in the patched version of Starfury:<br />
<br />
Version History for Space Empires: Starfury<br />
---------------------------------------------------<br />
<br />
Version 1.17:<br />
1. Fixed - Improved high resolution timer.<br />
2. Fixed - Potential Access Violation when shutting the game down.<br />
3. Fixed - Better attuned the Direct Sound usage to the hardware capabilities.<br />
<br />
Version 1.16:<br />
1. Fixed - The mouse pointer no longer dissappears at screen edge.<br />
2. Fixed - Font sizes standardized on different displays.<br />
3. Fixed - Improved sound buffer allocation and usage. This should fix<br />
crashing problems for users with limited sound cards.<br />
4. Fixed - The sound for dropping and item into space and picking up an item<br />
from space was not in 3D.<br />
5. Fixed - Problem on some video cards where background space would appear warped.<br />
6. Fixed - Rare Range Check Error with a ship's engine glow brightness.<br />
7. Fixed - Shield hits were living longer than they should.<br />
8. Fixed - Sometimes a crash would occur from commodity prices of zero.]]></description>
<pubDate>Thu, 18 Aug 2005 05:52:20 GMT</pubDate>
<link>http://www.spaceempires.net/article169.html</link>
<guid>http://www.spaceempires.net/article169.html</guid>
</item>

<item>
<title>Clandestine Starfury Updates</title>
<description><![CDATA[As reported by Hanitrader in this thread, the retail version of Starfury apparently includes several bug fixes. Unfortunately, there is currently no patch available for download from Malfador.com. The web site does not even make any mention of this updated version 1.17. We will report back to you when we have more news on this issue.<br />
<br />
The following was taken from the History.txt file in the retail version of Starfury:<br />
<br />
Version History for Space Empires: Starfury<br />
---------------------------------------------------<br />
<br />
Version 1.17:<br />
1. Fixed - Improved high resolution timer.<br />
2. Fixed - Potential Access Violation when shutting the game down.<br />
3. Fixed - Better attuned the Direct Sound usage to the hardware capabilities.<br />
<br />
Version 1.16:<br />
1. Fixed - The mouse pointer no longer dissappears at screen edge.<br />
2. Fixed - Font sizes standardized on different displays.<br />
3. Fixed - Improved sound buffer allocation and usage. This should fix<br />
crashing problems for users with limited sound cards.<br />
4. Fixed - The sound for dropping and item into space and picking up an item<br />
from space was not in 3D.<br />
5. Fixed - Problem on some video cards where background space would appear warped.<br />
6. Fixed - Rare Range Check Error with a ship's engine glow brightness.<br />
7. Fixed - Shield hits were living longer than they should.<br />
8. Fixed - Sometimes a crash would occur from commodity prices of zero.]]></description>
<pubDate>Wed, 10 Aug 2005 08:08:53 GMT</pubDate>
<link>http://www.spaceempires.net/article162.html</link>
<guid>http://www.spaceempires.net/article162.html</guid>
</item>

<item>
<title>Shrapnel Forums Reorganization</title>
<description><![CDATA[The Malfador Machinations category of the Shrapnel Games Intel Forums has diasappeared, though the actual game forums themselves remain mostly active.<br />
<br />
The game specific forums have been shuffled off to new locations.<br />
<br />
The Space Empires IV and Space Empires V forums have been merged into a new Space Empires IV &amp; V forum, located in the Shrapnel Community category.<br />
<br />
The Space Empires: Starfury forum has also been moved to the Shrapnel Community category.<br />
<br />
The Dungeon Odyssey forum has been moved to the Our Archives category. As such, it is now closed to new postings.]]></description>
<pubDate>Tue, 17 May 2005 10:04:01 GMT</pubDate>
<link>http://www.spaceempires.net/article131.html</link>
<guid>http://www.spaceempires.net/article131.html</guid>
</item>

<item>
<title>Starfury Goes Retail</title>
<description><![CDATA[On May 10, Strategy First, the new publisher of Malfador Machinations' Space Empires games, announced that Starfury will be sold in retail stores starting June 2005. SpaceEmpires.net wishes Malfador the best of luck in the retail market!<br />
<br />
The title will sell for $19.99, placing it just above the bargain bin rack.<br />
<br />
Unfortunately, Strategy First's press release is somewhat misleading. Jay Podilchuk, the Producer at Strategy First, is quoted as saying that you will be able to "conquer the universe in one of the first 3D 4X games ever created.” Starfury is most certainly not a 4X game, or even a strategy game. It is in fact a so-called "action RPG."<br />
<br />
Read Strategy First's full article for more information.]]></description>
<pubDate>Thu, 12 May 2005 04:30:39 GMT</pubDate>
<link>http://www.spaceempires.net/article130.html</link>
<guid>http://www.spaceempires.net/article130.html</guid>
</item>

<item>
<title>The People's Mod Info Page Moved</title>
<description><![CDATA[The main web site for The People's Mod, a mod for Starfury, has been moved to a new location.<br />
<br />
]]></description>
<pubDate>Sun, 10 Apr 2005 11:33:03 GMT</pubDate>
<link>http://www.spaceempires.net/article124.html</link>
<guid>http://www.spaceempires.net/article124.html</guid>
</item>

<item>
<title>The People's Mod Forums Hosted on SEnet</title>
<description><![CDATA[SpaceEmpires.net is proud to be the new home of the official forums for The People's Mod, a mod for Starfury.<br />
<br />
The two forum categoires are located in the Mods section. There are two forum sections for The People's Mod:<br />
<br />
The People's Mod General<br />
The People's Mod Development<br />
<br />
Note that the mod files will be uploaded to the Downloads section within a few hours.]]></description>
<pubDate>Tue, 29 Mar 2005 12:16:40 GMT</pubDate>
<link>http://www.spaceempires.net/article111.html</link>
<guid>http://www.spaceempires.net/article111.html</guid>
</item>

<item>
<title>Linux Starfury Chat Saturday</title>
<description><![CDATA[Gandalf_greypilgrim is graciously hosting a chat on the #starfury channel on irc.freenode.net regarding running Starfury on Linux through Wine.<br />
<br />
Gandalf will be online starting at 3PM UTC tomorrow (Saturday, February 26, 2005) and hopes to stick around until the problem can be solved and we can get Starfury running on Linux. Hopefully this will allow Space Empires V to also run on Linux... ;-)]]></description>
<pubDate>Sat, 26 Feb 2005 19:24:22 GMT</pubDate>
<link>http://www.spaceempires.net/article97.html</link>
<guid>http://www.spaceempires.net/article97.html</guid>
</item>

<item>
<title>MM Chat on #se4</title>
<description><![CDATA[Next Tuesday, November 4th, at 2 PM PST (5 PM EST, 10 PM GMT), #se4 will be hosting a chat with Malfador Machinations as special guest speaker. Topics will naturally cover MM titles such as Space Empires IV, Dungeon Odyssey, Starfury, and Space Empires V. <br />
<br />
#se4 is located on the Gamesnet IRC server. For information on how to connect, check out the #se4 Web Site, which has a connection guide. <br />
<br />
If you will be unable to make it, but still have questions for Malfador, please post them in this thread on Shrapnel Intel Forums, and we can compile a list of them to ask during the chat.<br />
<br />
Hope to see you there!]]></description>
<pubDate>Fri, 31 Oct 2003 23:21:37 GMT</pubDate>
<link>http://www.spaceempires.net/article53.html</link>
<guid>http://www.spaceempires.net/article53.html</guid>
</item>

<item>
<title>Chat With Aaron Hall Concluded</title>
<description><![CDATA[The chat session on IRC with Aaron Hall of Malfador Machinations has recently concluded. We have a transcript of the chat session available here for those that were unable to attend:<br />
<br />
MMchat10-21-03.txt<br />
<br />
]]></description>
<pubDate>Wed, 22 Oct 2003 02:36:26 GMT</pubDate>
<link>http://www.spaceempires.net/article47.html</link>
<guid>http://www.spaceempires.net/article47.html</guid>
</item>

<item>
<title>Starfury Patch 1.08 Released</title>
<description><![CDATA[Shrapnel Games has released the 1st official Starfury patch, version 1.08, today. Click here for a direct link to the download. The file is 1,015 KB in size.<br />
<br />
Here is a history of changes:<br />
<br />
Version 1.08:<br />
1. Note - Patch 1<br />
<br />
Version 1.07:<br />
1. Fixed - The game crashing when a sound card does not support 3D sound buffers.<br />
<br />
Version 1.06:<br />
1. Fixed - Problems with Shield and Armor readout displays when readout ability missing.<br />
2. Fixed - Changed text of message when Quadrant Map or System Map unavailable.<br />
<br />
Version 1.05:<br />
1. Fixed - Abbidon Battleship had shield slots mixed up.<br />
2. Fixed - The Images and XFiles subdirectories under a campaign directory weren't working.<br />
3. Fixed - Some of the game pre-loaded graphics were not being overriden by campaign graphics.<br />
<br />
Version 1.04:<br />
1. Fixed - CD Checker was only checking drives J or less.<br />
2. Fixed - In Campaign 2, the Fazrah Stealth Cruisers were not showing up.<br />
3. Fixed - Beams weren't doing damage in slowed time mode.<br />
4. Fixed - All lowercase pirate ship name.<br />
5. Fixed - Bases were not showing up on the radar map like the System Map.<br />
6. Fixed - All job ships will always show up on the radar and system maps regardless of range.<br />
7. Added - Option to show the name of the ship in the System Map Window.<br />
8. Fixed - Names of objects on the System Map would occasionally not show.<br />
9. Added - Text will be displayed on the main window if you are carrying illegal cargo.<br />
10. Added - Text will be displayed on the main window if you leave the boundaries of the solar system (and your speed is set to 10%).<br />
11. Fixed - You could launch fighters and mines by right clicking on them regardless of whether you<br />
had fighter bays or mine layers (hotkeys were working correctly, right-clicking was not).<br />
<br />
Version 1.03:<br />
1. Fixed - Missing objects from SpaceObjects_XFiles would cause the<br />
game to crash during map generation.<br />
2. Fixed - Reduced list font size for better multi-machine support.<br />
3. Fixed - LRS button was showing up for non ships.<br />
4. Fixed - Point Defense would fire on fighters that were exploding.<br />
5. Fixed - Can only have one Multiplex Tracking, Neural Combat Net, or<br />
Master Computer component per ship.<br />
6. Fixed - "Crew" on the main window would sometimes be transparent.<br />
7. Fixed - Static in the display will only be shown if the Bridge is damaged<br />
(as opposed to not present).<br />
8. Added - Time scale settings of 1/8, 1/4, and 1/2.<br />
9. Fixed - Better time scaling for extra effects like exposions, shield hits,<br />
and firing flares.<br />
10. Fixed - The Pirate Cruiser had a shield slot that provided shields to the wrong side.<br />
<br />
Version 1.02:<br />
1. Fixed - Sithrak Portal Warp Point was too high.<br />
2. Fixed - Employer names weren't showing up in jobs.<br />
3. Fixed - Possibly fixed the occasional missing textures problem.<br />
4. Fixed - Invalid Index in combat.<br />
5. Fixed - Bad internal damage allocation.<br />
6. Fixed - Ship Purchase screen would error if there were no ships to purchase.<br />
7. Added - Restriction Type and Restriction Value to Components.txt.<br />
8. Fixed - Only one Bridge, Combat Sensors, or ECM is allowed per ship.<br />
9. Fixed - Shield &amp; Armor Piercing Damage was having both Shield Piercing and Armor Piercing Resistance applied to it. Now, which ever resistance<br />
is higher will alone be applied to the Shield &amp; Armor Piercing Damage.<br />
<br />
Version 1.01:<br />
1. Fixed - Set the Combat Sensors and ECM back to a size of 10. The increased<br />
size was causing problems with ship designs.<br />
2. Fixed - Ships should not fire on their own fighters, either with normal<br />
weapons or with point defense.<br />
3. Fixed - The Abbidon Carrier would cause a Range Check Error when purchased.<br />
4. Fixed - Enemy designs would put multiple "Must Have" components.<br />
5. Changed - Engine glow level is now based on current speed.<br />
6. Fixed - Bolt weapons will now lead their target.]]></description>
<pubDate>Tue, 21 Oct 2003 15:46:55 GMT</pubDate>
<link>http://www.spaceempires.net/article46.html</link>
<guid>http://www.spaceempires.net/article46.html</guid>
</item>

<item>
<title>Chat With Aaron Hall</title>
<description><![CDATA[On October 21st, Malfador Machination's Aaron Hall and Crosscut Games' Adam West will have a chat session starting at 8:00pm EST.<br />
<br />
Check out the Official Press Release by Shrapnel Games for further details.]]></description>
<pubDate>Tue, 21 Oct 2003 04:36:51 GMT</pubDate>
<link>http://www.spaceempires.net/article44.html</link>
<guid>http://www.spaceempires.net/article44.html</guid>
</item>

<item>
<title>Shrapnel Games Convention Petition</title>
<description><![CDATA[Do you think Shrapnel Games should have a convention to bring together the fans of its various games? If so, stop by the Shrapnel Games Convention Petition thread on Shrapnel Games Intel Forums.<br />
<br />
]]></description>
<pubDate>Thu, 07 Aug 2003 01:23:12 GMT</pubDate>
<link>http://www.spaceempires.net/article18.html</link>
<guid>http://www.spaceempires.net/article18.html</guid>
</item>

<item>
<title>Fan Fiction</title>
<description><![CDATA[SE.net has a new content section, Fan Fiction. We plan on hosting as many fan-written stories as will be allowed to be posted here by their respective authors.<br />
<br />
If you wish your story to be posted, send it along to fanfic _at_ spaceempires _dot_ net.]]></description>
<pubDate>Tue, 05 Aug 2003 22:34:57 GMT</pubDate>
<link>http://www.spaceempires.net/article11.html</link>
<guid>http://www.spaceempires.net/article11.html</guid>
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