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<title>Spaceempires.net Forums - Unnamed AI Mod</title>
<link>http://home.spaceempires.net/forum-94.html</link>
<description>Latest 25 posts on the SpaceEmpires.net forums.</description>
<language>en-us</language>
<managingEditor>admin@spaceempires.net</managingEditor>
<webMaster>admin@spaceempires.net</webMaster>

<item>
<title>Mod Bug Reports</title>
<description>Heya,

I don't know if this thread is still active but... I have been trying to get the comps to gang up on me, but the team play option does not seem to work.  I am using the newest version of SE5 w/the non-fqm version of Unnamed AI's mod.  The compute...</description>
<pubDate>Sat, 02 Aug 2008 23:22:02 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-36042.html#36042</link>
<guid>http://home.spaceempires.net/ftopicp-36042.html#36042</guid>
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<item>
<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>I did not give it a try - look into the bug section and you will see, why.
Although this AI is still the best one I played with so far, it does have some serious flaws. Especially for those, who like to let the ministers do a lot of work.</description>
<pubDate>Mon, 14 Jul 2008 13:39:18 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-35499.html#35499</link>
<guid>http://home.spaceempires.net/ftopicp-35499.html#35499</guid>
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<item>
<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>Doesn't it work with 1.74?</description>
<pubDate>Sun, 13 Jul 2008 19:00:35 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-35476.html#35476</link>
<guid>http://home.spaceempires.net/ftopicp-35476.html#35476</guid>
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<item>
<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>Oh, I highly doubt it - did not see nor read anything from Unnamed and Corellon since April/May...</description>
<pubDate>Sun, 13 Jul 2008 11:58:35 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-35468.html#35468</link>
<guid>http://home.spaceempires.net/ftopicp-35468.html#35468</guid>
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<item>
<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>Any ETA to work with patch 1.74?</description>
<pubDate>Sun, 13 Jul 2008 01:51:00 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-35459.html#35459</link>
<guid>http://home.spaceempires.net/ftopicp-35459.html#35459</guid>
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<item>
<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>Waiting patiently, watching intently...</description>
<pubDate>Tue, 06 May 2008 08:03:28 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-32858.html#32858</link>
<guid>http://home.spaceempires.net/ftopicp-32858.html#32858</guid>
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<item>
<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>Just a update:

Was planning to get my new scripts for release but there has been a issue of a save-game bug and I'm trying to figure out if it's withen SE5 itself, or mod related, so my scripts are on hold till I can try to figure it out :s 

As for ...</description>
<pubDate>Mon, 05 May 2008 18:53:44 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-32843.html#32843</link>
<guid>http://home.spaceempires.net/ftopicp-32843.html#32843</guid>
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<item>
<title>The other bits N bops</title>
<description>I did not look much at the AI, but out of feeling, I would say it is not.
Components, projects, ship sizes and the like apparently have to be declared explicitely for SE5-AI and thus, well, one had to do this.
So, it is a work of not so very much diffic...</description>
<pubDate>Thu, 24 Apr 2008 10:49:41 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-32348.html#32348</link>
<guid>http://home.spaceempires.net/ftopicp-32348.html#32348</guid>
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<item>
<title>The other bits N bops</title>
<description>LordZsar1,
Thanks for the reply.

I had/am playing the 'Proportions' mod which has really given the early game, once one uses the bonus points so that one can start with a basic spaceship, a real feel of having to crawl before you walk and will be inte...</description>
<pubDate>Thu, 24 Apr 2008 05:03:21 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-32340.html#32340</link>
<guid>http://home.spaceempires.net/ftopicp-32340.html#32340</guid>
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<item>
<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>Please do so.

Oh, and if you could show a more or less detailed list of changes, it will surely help a lot with the bug hunt.</description>
<pubDate>Mon, 21 Apr 2008 13:13:44 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-32207.html#32207</link>
<guid>http://home.spaceempires.net/ftopicp-32207.html#32207</guid>
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<item>
<title>The other bits N bops</title>
<description>Well, with version 1.10 of this "mod", you should get what you want.
After an initial expansion phase, it becomes pretty troublesome to gain foothold in additional, computer dominated systems.
With the following settings at startup, you may find it quit...</description>
<pubDate>Mon, 21 Apr 2008 13:07:31 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-32206.html#32206</link>
<guid>http://home.spaceempires.net/ftopicp-32206.html#32206</guid>
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<item>
<title>The other bits N bops</title>
<description>I am new to SE V and trying to get my teeth into a juicy game of expand and conquer. But to date the games have been shallow.

From the little I know this mod, yet to play it, it seems to be the most comprehensive regarding making great AI.

But how d...</description>
<pubDate>Mon, 21 Apr 2008 05:00:05 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-32194.html#32194</link>
<guid>http://home.spaceempires.net/ftopicp-32194.html#32194</guid>
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<item>
<title>Corellon's Scripts, Suggestions and Bug Reports</title>
<description>LordZsar:

That's something I've already implemented in my updated scripts, it is a annoyance, I've been trying to locate a way to get the units to ram targets but combat control is rather limited and strategies are limited as well, one thing that's bee...</description>
<pubDate>Sun, 20 Apr 2008 20:42:32 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-32184.html#32184</link>
<guid>http://home.spaceempires.net/ftopicp-32184.html#32184</guid>
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<item>
<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>I'm working on making various improvements to my scripts but haven't heard from unnamed about a 1.11 release. 

I could make my own updated scripts available if your interested once I finish a few more tests and improvements.</description>
<pubDate>Sun, 20 Apr 2008 20:39:52 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-32183.html#32183</link>
<guid>http://home.spaceempires.net/ftopicp-32183.html#32183</guid>
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<item>
<title>Corellon's Scripts, Suggestions and Bug Reports</title>
<description>Please, change drone design in such a way, that the warhead is placed into inner hull.
At the moment, one hit by a flak or bomblet missile destroys the warhead and the drone will break it's attack - as it will NOT retreat, but flee hunters, it forms a ve...</description>
<pubDate>Fri, 18 Apr 2008 13:18:29 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-32070.html#32070</link>
<guid>http://home.spaceempires.net/ftopicp-32070.html#32070</guid>
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<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>Today exactly one month passed since the last progress update on SEWiki.
May I request a kind of "status report"?</description>
<pubDate>Fri, 18 Apr 2008 12:14:15 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-32068.html#32068</link>
<guid>http://home.spaceempires.net/ftopicp-32068.html#32068</guid>
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<item>
<title>Corellon's Scripts, Suggestions and Bug Reports</title>
<description>Well I'm still tuning the agressivness of the races while trying to keep their own "flavor" to them, I'm glad I was able to get the intel to be competitive as that was a short coming of the previous release.

As for not conquering, I perfer to keep thin...</description>
<pubDate>Fri, 11 Apr 2008 12:23:51 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-31722.html#31722</link>
<guid>http://home.spaceempires.net/ftopicp-31722.html#31722</guid>
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<item>
<title>Corellon's Scripts, Suggestions and Bug Reports</title>
<description>This is not exactly a bug, but still quite amusing:
No other AI player is able to face Norak in war. After incredibly short time they possess an unmatched amount of intelligence points which they use in a quite devastating way - and no matter how long th...</description>
<pubDate>Thu, 10 Apr 2008 23:47:35 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-31690.html#31690</link>
<guid>http://home.spaceempires.net/ftopicp-31690.html#31690</guid>
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<item>
<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>I believe Unnamed's mod does include the intel/event scripts in the data folder, so they should both be updated.</description>
<pubDate>Wed, 02 Apr 2008 14:13:15 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-31159.html#31159</link>
<guid>http://home.spaceempires.net/ftopicp-31159.html#31159</guid>
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<item>
<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>I did no scripting for this game so far, but the names tell me, that these functions are not used in any AI file... as long as it is no cheating AI. ^^</description>
<pubDate>Wed, 02 Apr 2008 13:17:00 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-31156.html#31156</link>
<guid>http://home.spaceempires.net/ftopicp-31156.html#31156</guid>
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<item>
<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>There is a potential issue with two script functions (Sys_Change_Planet_Conditions and Sys_Change_Planet_Value) that were modifier in v1.71.  They are only used by the Event/Intel scripts and could potentially cause a lockup during end turn processing for...</description>
<pubDate>Wed, 02 Apr 2008 13:10:53 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-31153.html#31153</link>
<guid>http://home.spaceempires.net/ftopicp-31153.html#31153</guid>
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<item>
<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>My tests show that version 1.10 works with 1.71.  I know of no reason that they would not work together correctly.

-Unnamed</description>
<pubDate>Wed, 02 Apr 2008 11:47:19 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-31151.html#31151</link>
<guid>http://home.spaceempires.net/ftopicp-31151.html#31151</guid>
</item>

<item>
<title>Mod Bug Reports</title>
<description>Situation:
Attack Fleet composed of 23x "Ship - Unit Hunter", 3x "Ship - Kamikaze", 2x "Ship - Repair" and 1x "Transport - Supply" attempts to attack a colony in a system, that does not contain any own colonies; there is no treaty between the fleet owner...</description>
<pubDate>Sun, 30 Mar 2008 15:54:33 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-30996.html#30996</link>
<guid>http://home.spaceempires.net/ftopicp-30996.html#30996</guid>
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<title>Unnamed Mod Version 1.10 Released - Works with 1.71</title>
<description>I would like to request a quick update for Patch 1.71 compatibility (or a notification if that is not necessary).
My last two games were aborted by freeze at "end of turn" and, well, the patch claims to fix this.</description>
<pubDate>Thu, 27 Mar 2008 20:04:16 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-30859.html#30859</link>
<guid>http://home.spaceempires.net/ftopicp-30859.html#30859</guid>
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<item>
<title>Corellon's Scripts, Suggestions and Bug Reports</title>
<description>It's quite early in the game in a crowded galaxy (2402.0 in a game with 20 players) and the Norak come 14th (I am at 13th position), this is mainly because they have little room for expansion,  They are in a corner, and my two systems happen to block thei...</description>
<pubDate>Thu, 27 Mar 2008 13:15:05 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-30836.html#30836</link>
<guid>http://home.spaceempires.net/ftopicp-30836.html#30836</guid>
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