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<title>Spaceempires.net Forums - Battlestar Galactica</title>
<link>http://home.spaceempires.net/forum-76.html</link>
<description>Latest 25 posts on the SpaceEmpires.net forums.</description>
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<managingEditor>admin@spaceempires.net</managingEditor>
<webMaster>admin@spaceempires.net</webMaster>

<item>
<title>Components.txt</title>
<description>That sounds very reasonable.  You certainly are planning for a lot of contingencies.</description>
<pubDate>Sat, 05 Jul 2008 22:42:09 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4994-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4994-0.html</guid>
</item>

<item>
<title>Pre set quick start games for BSG mod ?</title>
<description>http://wiki.spaceempires.net/index.php/Mods_(SEV)

http://home.spaceempires.net/downloads-cat-35.html</description>
<pubDate>Sat, 05 Jul 2008 20:24:40 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4997-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4997-0.html</guid>
</item>

<item>
<title>Pre set quick start games for BSG mod ?</title>
<description>http://wiki.spaceempires.net/index.php/Mods_(SEV)

http://home.spaceempires.net/downloads-cat-35.html</description>
<pubDate>Sat, 05 Jul 2008 20:24:40 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4997-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4997-0.html</guid>
</item>

<item>
<title>Pre set quick start games for BSG mod ?</title>
<description>http://wiki.spaceempires.net/index.php/Mods_(SEV)

http://home.spaceempires.net/downloads-cat-35.html</description>
<pubDate>Sat, 05 Jul 2008 20:24:40 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4997-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4997-0.html</guid>
</item>

<item>
<title>Pre set quick start games for BSG mod ?</title>
<description>http://wiki.spaceempires.net/index.php/Mods_(SEV)

http://home.spaceempires.net/downloads-cat-35.html</description>
<pubDate>Sat, 05 Jul 2008 20:24:40 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4997-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4997-0.html</guid>
</item>

<item>
<title>BSG Mod Available at FileFront</title>
<description>Finished version 4.2, major bugs crushed in this one. Available at http://files.filefront.com/Battlestar+Galactica42rar/;10939238;/fileinfo.html

also submitting here.</description>
<pubDate>Sat, 05 Jul 2008 18:23:18 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-3045-50.html</link>
<guid>http://home.spaceempires.net/ftopic-3045-50.html</guid>
</item>

<item>
<title>BSG Mod 4.1 Buglist</title>
<description>I've started fixing the level issues, I'll let you know if I did them right.

I also added my radiation armor as specific damage type, so now its a special armor for special purposes beyond standard damage protection. Since there are radiation damage ty...</description>
<pubDate>Sat, 05 Jul 2008 13:42:23 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4987-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4987-0.html</guid>
</item>

<item>
<title>Components.txt</title>
<description>That sounds very reasonable.  You certainly are planning for a lot of contingencies.</description>
<pubDate>Sat, 05 Jul 2008 22:42:09 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4994-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4994-0.html</guid>
</item>

<item>
<title>BSG Mod 4.1 Buglist</title>
<description>I've started fixing the level issues, I'll let you know if I did them right.

I also added my radiation armor as specific damage type, so now its a special armor for special purposes beyond standard damage protection. Since there are radiation damage ty...</description>
<pubDate>Sat, 05 Jul 2008 13:42:23 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4987-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4987-0.html</guid>
</item>

<item>
<title>BSG Mod 4.1 Buglist</title>
<description>I've started fixing the level issues, I'll let you know if I did them right.

I also added my radiation armor as specific damage type, so now its a special armor for special purposes beyond standard damage protection. Since there are radiation damage ty...</description>
<pubDate>Sat, 05 Jul 2008 13:42:23 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4987-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4987-0.html</guid>
</item>

<item>
<title>Components.txt</title>
<description>That sounds very reasonable.  You certainly are planning for a lot of contingencies.</description>
<pubDate>Sat, 05 Jul 2008 22:42:09 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4994-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4994-0.html</guid>
</item>

<item>
<title>BSG Mod 4.1 Buglist</title>
<description>I've started fixing the level issues, I'll let you know if I did them right.

I also added my radiation armor as specific damage type, so now its a special armor for special purposes beyond standard damage protection. Since there are radiation damage ty...</description>
<pubDate>Sat, 05 Jul 2008 13:42:23 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4987-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4987-0.html</guid>
</item>

<item>
<title>FTL drive system</title>
<description>I found the event, must have been added a few patches ago.

I got my AI using the FTL drive finally, using the function Aaron included in patch 1.71, so I'm good to go. BSG 4.0 is mechanically sound, just have component bugs to work out - hence being on...</description>
<pubDate>Fri, 04 Jul 2008 15:24:44 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-3255-50.html</link>
<guid>http://home.spaceempires.net/ftopic-3255-50.html</guid>
</item>

<item>
<title>BSG Mod 4.1 Buglist</title>
<description>I've started fixing the level issues, I'll let you know if I did them right.

I also added my radiation armor as specific damage type, so now its a special armor for special purposes beyond standard damage protection. Since there are radiation damage ty...</description>
<pubDate>Sat, 05 Jul 2008 13:42:23 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4987-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4987-0.html</guid>
</item>

<item>
<title>Stellar Manip Ships, required/used in BSG?</title>
<description>sphere worlds should take like 10x the materials as ring worlds and  have at least 4x the space. they are giant constructs after all...</description>
<pubDate>Fri, 04 Jul 2008 00:58:45 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4982-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4982-0.html</guid>
</item>

<item>
<title>BSG Mod 4.1 Buglist</title>
<description>I've started fixing the level issues, I'll let you know if I did them right.

I also added my radiation armor as specific damage type, so now its a special armor for special purposes beyond standard damage protection. Since there are radiation damage ty...</description>
<pubDate>Sat, 05 Jul 2008 13:42:23 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4987-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4987-0.html</guid>
</item>

<item>
<title>BSG Mod 4.1 Buglist</title>
<description>I've started fixing the level issues, I'll let you know if I did them right.

I also added my radiation armor as specific damage type, so now its a special armor for special purposes beyond standard damage protection. Since there are radiation damage ty...</description>
<pubDate>Sat, 05 Jul 2008 13:42:23 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4987-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4987-0.html</guid>
</item>

<item>
<title>BSG Mod 4.1 Buglist</title>
<description>I've started fixing the level issues, I'll let you know if I did them right.

I also added my radiation armor as specific damage type, so now its a special armor for special purposes beyond standard damage protection. Since there are radiation damage ty...</description>
<pubDate>Sat, 05 Jul 2008 13:42:23 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4987-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4987-0.html</guid>
</item>

<item>
<title>BSG Mod Available at FileFront</title>
<description>Finished version 4.2, major bugs crushed in this one. Available at http://files.filefront.com/Battlestar+Galactica42rar/;10939238;/fileinfo.html

also submitting here.</description>
<pubDate>Sat, 05 Jul 2008 18:23:18 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-3045-50.html</link>
<guid>http://home.spaceempires.net/ftopic-3045-50.html</guid>
</item>

<item>
<title>BSG Mod Available at FileFront</title>
<description>Finished version 4.2, major bugs crushed in this one. Available at http://files.filefront.com/Battlestar+Galactica42rar/;10939238;/fileinfo.html

also submitting here.</description>
<pubDate>Sat, 05 Jul 2008 18:23:18 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-3045-50.html</link>
<guid>http://home.spaceempires.net/ftopic-3045-50.html</guid>
</item>

<item>
<title>BSG Mod Available at FileFront</title>
<description>Finished version 4.2, major bugs crushed in this one. Available at http://files.filefront.com/Battlestar+Galactica42rar/;10939238;/fileinfo.html

also submitting here.</description>
<pubDate>Sat, 05 Jul 2008 18:23:18 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-3045-50.html</link>
<guid>http://home.spaceempires.net/ftopic-3045-50.html</guid>
</item>

<item>
<title>BSG Mod 4.1 Buglist</title>
<description>I've started fixing the level issues, I'll let you know if I did them right.

I also added my radiation armor as specific damage type, so now its a special armor for special purposes beyond standard damage protection. Since there are radiation damage ty...</description>
<pubDate>Sat, 05 Jul 2008 13:42:23 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4987-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4987-0.html</guid>
</item>

<item>
<title>BSG Mod 4.1 Buglist</title>
<description>I've started fixing the level issues, I'll let you know if I did them right.

I also added my radiation armor as specific damage type, so now its a special armor for special purposes beyond standard damage protection. Since there are radiation damage ty...</description>
<pubDate>Sat, 05 Jul 2008 13:42:23 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4987-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4987-0.html</guid>
</item>

<item>
<title>BSG Mod Available at FileFront</title>
<description>Finished version 4.2, major bugs crushed in this one. Available at http://files.filefront.com/Battlestar+Galactica42rar/;10939238;/fileinfo.html

also submitting here.</description>
<pubDate>Sat, 05 Jul 2008 18:23:18 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-3045-50.html</link>
<guid>http://home.spaceempires.net/ftopic-3045-50.html</guid>
</item>

<item>
<title>BSG Mod 4.1 Buglist</title>
<description>I've started fixing the level issues, I'll let you know if I did them right.

I also added my radiation armor as specific damage type, so now its a special armor for special purposes beyond standard damage protection. Since there are radiation damage ty...</description>
<pubDate>Sat, 05 Jul 2008 13:42:23 GMT</pubDate>
<link>http://home.spaceempires.net/ftopic-4987-0.html</link>
<guid>http://home.spaceempires.net/ftopic-4987-0.html</guid>
</item>

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