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<title>Spaceempires.net Forums - SEV Spaceport</title>
<link>http://home.spaceempires.net/forum-6.html</link>
<description>Latest 25 posts on the SpaceEmpires.net forums.</description>
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<item>
<title>Contruction Queues Window: Upgrading Facilities</title>
<description>Ok
Here's the deal. Go into construction ques (the wrinch icon) and select "upgrade facilities". You can select which planet types to upgrade, construction planets, all planets, etc by selecting "Filter" first. It will ask yo if you want to upgrade your ...</description>
<pubDate>Fri, 05 Sep 2008 17:53:45 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37122.html#37122</link>
<guid>http://home.spaceempires.net/ftopicp-37122.html#37122</guid>
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<item>
<title>Contruction Queues Window: Upgrading Facilities</title>
<description>I wish I was in front of the game right now. I could take you right to it.</description>
<pubDate>Fri, 05 Sep 2008 17:30:21 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37120.html#37120</link>
<guid>http://home.spaceempires.net/ftopicp-37120.html#37120</guid>
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<item>
<title>Contruction Queues Window: Upgrading Facilities</title>
<description>I was doing that for a while, then I found that little jewl. Wow, what a relief!</description>
<pubDate>Fri, 05 Sep 2008 17:27:58 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37119.html#37119</link>
<guid>http://home.spaceempires.net/ftopicp-37119.html#37119</guid>
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<item>
<title>Contruction Queues Window: Upgrading Facilities</title>
<description>Thanx. I thought each planet had to be selected in the Construction Queues list. 

[quote:33b3f970c3="Theace"]There is a way to upgrade it all already.  Its in the construction Que menu on any planet.  I dont have the game with me right now so I can't s...</description>
<pubDate>Fri, 05 Sep 2008 16:56:26 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37118.html#37118</link>
<guid>http://home.spaceempires.net/ftopicp-37118.html#37118</guid>
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<item>
<title>Sucking Warp Point?</title>
<description>I've placed mines and satellites at a warp point and they have moved out of the system and I can't access them anymore. This happens maybe 1 every 2 to 3 games. Anoying but workable.

Theace</description>
<pubDate>Fri, 05 Sep 2008 15:52:30 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37116.html#37116</link>
<guid>http://home.spaceempires.net/ftopicp-37116.html#37116</guid>
</item>

<item>
<title>Contruction Queues Window: Upgrading Facilities</title>
<description>There is a way to upgrade it all already.  Its in the construction Que menu on any planet.  I dont have the game with me right now so I can't steer you to it exactly, but it is there.  You can upgrade just Construction planets, or all of them.  You can al...</description>
<pubDate>Fri, 05 Sep 2008 15:48:36 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37114.html#37114</link>
<guid>http://home.spaceempires.net/ftopicp-37114.html#37114</guid>
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<item>
<title>Contruction Queues Window: Upgrading Facilities</title>
<description>You don't need to select queues to the use the "Upgrade Facilities" button.  It is automatically applied to all colonies that have upgradable facilities.  So it's really 1 click. :P</description>
<pubDate>Fri, 05 Sep 2008 15:45:58 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37112.html#37112</link>
<guid>http://home.spaceempires.net/ftopicp-37112.html#37112</guid>
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<item>
<title>Contruction Queues Window: Upgrading Facilities</title>
<description>I am asking for a "Select All" button to be added to the Construction Queues window. This will reduce the number of clicks necessary to upgrade facilities on ALL planets. 

For instance, assume a player has 100 planets (not unreasonable or unrealistic)....</description>
<pubDate>Fri, 05 Sep 2008 15:28:13 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37111.html#37111</link>
<guid>http://home.spaceempires.net/ftopicp-37111.html#37111</guid>
</item>

<item>
<title>Sucking Warp Point?</title>
<description>Not in the log, but the if you select the object and look at its abilities - it will list any abilities the warp point has.</description>
<pubDate>Fri, 05 Sep 2008 13:20:41 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37106.html#37106</link>
<guid>http://home.spaceempires.net/ftopicp-37106.html#37106</guid>
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<item>
<title>Sucking Warp Point?</title>
<description>No. There was no mention of anything at all. I looked, and made sure no reports were being filtered out.</description>
<pubDate>Fri, 05 Sep 2008 12:14:18 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37103.html#37103</link>
<guid>http://home.spaceempires.net/ftopicp-37103.html#37103</guid>
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<item>
<title>Sucking Warp Point?</title>
<description>Did the sector report say anything about this WP damaging vehicles?</description>
<pubDate>Fri, 05 Sep 2008 10:25:33 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37101.html#37101</link>
<guid>http://home.spaceempires.net/ftopicp-37101.html#37101</guid>
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<item>
<title>Sucking Warp Point?</title>
<description>I placed mines and satellites atop a warp point and the following turn they were gone with no message saying why.

Checking the warp point, the description said it was "Odd" with a different density structure.

Does such a warp point suck in and destr...</description>
<pubDate>Fri, 05 Sep 2008 09:10:27 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37098.html#37098</link>
<guid>http://home.spaceempires.net/ftopicp-37098.html#37098</guid>
</item>

<item>
<title>Tractors/Repulsors</title>
<description>thanks guys</description>
<pubDate>Thu, 04 Sep 2008 10:12:03 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37051.html#37051</link>
<guid>http://home.spaceempires.net/ftopicp-37051.html#37051</guid>
</item>

<item>
<title>Tractors/Repulsors</title>
<description>Thats the way they seem to work in se4.  I keep making these comparisons when I probably shouldn't eh? Heh.</description>
<pubDate>Thu, 04 Sep 2008 08:43:26 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37050.html#37050</link>
<guid>http://home.spaceempires.net/ftopicp-37050.html#37050</guid>
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<item>
<title>Tractors/Repulsors</title>
<description>That's not the case.  Fighters take partial damage the same way that any object does in SE5.

All launched units in combat are automatically recovered after combat assuming their carrier survives.</description>
<pubDate>Thu, 04 Sep 2008 07:34:48 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37049.html#37049</link>
<guid>http://home.spaceempires.net/ftopicp-37049.html#37049</guid>
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<item>
<title>Tractors/Repulsors</title>
<description>Repulsors push things away so no you couldn't use it to recover damaged fighters.  Also, afaik, you never have damaged fighters. You have totally dead fighters and non-damaged fighters. The way I understand it is that if a fighter doesn't take enough dama...</description>
<pubDate>Thu, 04 Sep 2008 06:42:59 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37048.html#37048</link>
<guid>http://home.spaceempires.net/ftopicp-37048.html#37048</guid>
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<item>
<title>Tractors/Repulsors</title>
<description>Is there any reason to mount both?

Can you use Repulsors to help recover damaged fighters?</description>
<pubDate>Thu, 04 Sep 2008 05:10:43 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37046.html#37046</link>
<guid>http://home.spaceempires.net/ftopicp-37046.html#37046</guid>
</item>

<item>
<title>Why are my fighters fairies?</title>
<description>They had supplies and ordanance. 

Got them working. Must have been the strategy as when I made a new one they killed everything (including the planet pop doh!)</description>
<pubDate>Thu, 04 Sep 2008 01:23:14 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37045.html#37045</link>
<guid>http://home.spaceempires.net/ftopicp-37045.html#37045</guid>
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<item>
<title>Why are my fighters fairies?</title>
<description>Could it be they run out of supplies or ordnance, so they can´t fire? Or took the Fighters to much damage so they retreat immediatly</description>
<pubDate>Wed, 03 Sep 2008 11:15:43 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37012.html#37012</link>
<guid>http://home.spaceempires.net/ftopicp-37012.html#37012</guid>
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<item>
<title>Why are my fighters fairies?</title>
<description>This is all very strange. I mean considering that left on their own on a planet they sally out and attack and kill frigates I'm surprised to see they don't kill frigates when they jump out of a carrier in a battle. 

I will go back and see what if the d...</description>
<pubDate>Wed, 03 Sep 2008 00:45:59 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37005.html#37005</link>
<guid>http://home.spaceempires.net/ftopicp-37005.html#37005</guid>
</item>

<item>
<title>Why are my fighters fairies?</title>
<description>They may not think they have a target to attack...
Or they do not have the right weapons for what you want them to attack...</description>
<pubDate>Wed, 03 Sep 2008 00:11:54 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-37004.html#37004</link>
<guid>http://home.spaceempires.net/ftopicp-37004.html#37004</guid>
</item>

<item>
<title>Why are my fighters fairies?</title>
<description>When I designed them I gave my fighters 'planet safe' which is a medium range strategy that excludes attacks on facilities, colonies, colonised planets etc.

Now I have changed this to a point blank strategy again with facilities etc excluded.

It is ...</description>
<pubDate>Tue, 02 Sep 2008 21:45:59 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-36998.html#36998</link>
<guid>http://home.spaceempires.net/ftopicp-36998.html#36998</guid>
</item>

<item>
<title>Why are my fighters fairies?</title>
<description>Not sure on fix, but what strategy did you give your fighters when you designed them?</description>
<pubDate>Tue, 02 Sep 2008 16:00:04 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-36966.html#36966</link>
<guid>http://home.spaceempires.net/ftopicp-36966.html#36966</guid>
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<item>
<title>Why are my fighters fairies?</title>
<description>I had a problem with my ships destroying enemy populations and facilities. So I made all my strategies "planet safe" by making facilities etc. "do not engage". I never made fighters or ships "do not engage" so I expected my fighters to attack them like my...</description>
<pubDate>Tue, 02 Sep 2008 02:47:49 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-36957.html#36957</link>
<guid>http://home.spaceempires.net/ftopicp-36957.html#36957</guid>
</item>

<item>
<title>Any point in using smaller hulls once larger available?</title>
<description>I tend to use Frigate hulls as scouts with anti-cloak and long range sensors as well as scanners then give them limited armament and armour but stack them with supply storage to give them long range.

Destroyers I use as escorts, with long range armamen...</description>
<pubDate>Sun, 31 Aug 2008 06:53:38 GMT</pubDate>
<link>http://home.spaceempires.net/ftopicp-36922.html#36922</link>
<guid>http://home.spaceempires.net/ftopicp-36922.html#36922</guid>
</item>

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