Evilhamburger's EvilMod

EvilMod Current Features

The evil mod has hundreds of new components, tech areas, facilities and ship types!

Stellar Changes Include:

Planets Have Been Delayed

Tech Area Improvements:

Weapon Technologies
Advanced Physics, along with other more advanced areas!
New "Phased Tech"
Precursor Techs!
Advanced Engines

Many more tie ins


Racial Traits:

Facilitators racial trait, get more room on your planets!
Pysicists
Large Hull Builders racial trait!

Components:

All new generators!
Precursor weapons and shields
More than 10 new armors and shields
New massive shield regenerator!
Tactical Nuke!
New components which allow research and intel on ships!
Repair Bots!
All new Bridges!
New life support and crew quarters components.
Fixed several stock bugs!
New storage components!
New Engines

Facilities:

All new resource facilities!
New SpaceYards
Another Resupply Facility!
Deep Space Vieing Platform
Multi-Resource Storage Facility!

Misc
More than 50 new hulls. Including more racial ones!
New weapon Mounts!
Changes to combat!
Formulas Revised and new ones added!
New scout unit type!

And Much, Much More



Next Version Changes Will Include

Revamped Tech Tree
All new Bio-Suits which make life support never needed
New Apartment Buildings to increse planet pop!

Many more comps and ships.



Later changes (More than 1 version away)

Lava Planets
New Quadrants
Weapons which can do almost anything!

And Much More
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