EvilMod Current FeaturesThe evil mod has hundreds of new components, tech areas, facilities and ship types!Stellar Changes Include: Planets Have Been Delayed Tech Area Improvements: Weapon Technologies Advanced Physics, along with other more advanced areas! New "Phased Tech" Precursor Techs! Advanced Engines Many more tie ins Racial Traits: Facilitators racial trait, get more room on your planets! Pysicists Large Hull Builders racial trait! Components: All new generators! Precursor weapons and shields More than 10 new armors and shields New massive shield regenerator! Tactical Nuke! New components which allow research and intel on ships! Repair Bots! All new Bridges! New life support and crew quarters components. Fixed several stock bugs! New storage components! New Engines Facilities: All new resource facilities! New SpaceYards Another Resupply Facility! Deep Space Vieing Platform Multi-Resource Storage Facility! Misc More than 50 new hulls. Including more racial ones! New weapon Mounts! Changes to combat! Formulas Revised and new ones added! New scout unit type! And Much, Much More Next Version Changes Will Include Revamped Tech Tree All new Bio-Suits which make life support never needed New Apartment Buildings to increse planet pop! Many more comps and ships. Later changes (More than 1 version away) Lava Planets New Quadrants Weapons which can do almost anything! And Much More |
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