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Ship and unit limits

 
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Nicholas_Bostaph
Space Emperor


Joined: Jun 27, 2005
Location: Pittsburgh, PA

PostPosted: Fri Apr 22, 2011 7:44 pm    Post subject: Ship and unit limits Reply with quote

I usually play my stock games in a small galaxy (20-35 stars w/10 players) with a unit limit of 5k and a ship limit of 500. I was going to do the same with my new Adamant mod game, again in a small galaxy (20-30 stars w/6 players), but when I went to create the game I noticed that the default numbers were much higher than stock.

Is this mod meant to be played with a larger number of ships and units? Should I increase my limits? Any thoughts/suggestions would be appreciated. Thanks.


Nicholas Bostaph
http://NightscapeCreations.com
http://FantasyMasterOnline.com
http://FreeForums.net


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dumbluck
Space Emperor


Joined: Sep 22, 2007

PostPosted: Fri Apr 22, 2011 7:48 pm    Post subject: Reply with quote

Why would you WANT a arbitrary limit placed on the forces ay your disposal? That said, this isn't a mod I've actually played, but its the principle of the thing. I had to ask, it wasn't meant as a personal insult or anything.

dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story


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Nicholas_Bostaph
Space Emperor


Joined: Jun 27, 2005
Location: Pittsburgh, PA

PostPosted: Fri Apr 22, 2011 7:58 pm    Post subject: Reply with quote

Not a problem; that's a fair question. Limits create opportunities for strategy. Can you mine every sector of a system with 100 mines? Or do you need to pick and choose the most efficient use of your limited resources? Honestly, I can't remember the original reasons that led me to this choice, but I do remember some problems in early games that had all players agree to the new limits. Perhaps it's more of a problem in smaller games.

But I can also see your point, and it is very valid. I'll reconsider, and check with my players.
Smile


Nicholas Bostaph
http://NightscapeCreations.com
http://FantasyMasterOnline.com
http://FreeForums.net


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