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As far as Adamant, I think I set up the engines per move values for the ship hulls at tonnage / 50, and then just came up with a scale of movement ability on the engines that resulted in a nice set of speeds at various technological levels. From Ion Engines upward, it's fairly similar to Pirates and Nomads mod. Then, I split the movement and supply abilities into separate components, and halved the sizes of each.
If you consider a 150 kt ship (3 engines per move), and an ion engine with 3 movement ability, you get 1 actual movement point per engine. This works out to 5 / 150 = 3.33% of the hull, with another 3.33% recommended for analogous supply storage as a base. In a more traditional mod like Pirates and Nomads, this would just be a flat 6.66% of the hull for 1 movement point and one block of supplies. Naturally, less or more advanced engines will change the percentage of each hull you need per move point. Smarter than your average Texrak. Back to top
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