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Possible jump gate function

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Space Emperor

Joined: Mar 16, 2008
Location: Tennessee

PostPosted: Sun Apr 13, 2008 2:48 am    Post subject: Possible jump gate function Reply with quote

Poking around in the Event file I remembered being pissed when one of my bases ended up on the opposite side of the galaxy through a "spatial anomaly". So I went looking for the code and found the "Event Ship Moved" script. Here is the code that executed that move:

if (ship_id > 0) then
set sys_loc := Sys_Get_Space_Object_System_Location(ship_id)
set sect_loc := Sys_Get_Space_Object_Sector_Location(ship_id)
set ship_owner := Sys_Get_Space_Object_Owner(ship_id)
set ship_name := Sys_Get_Space_Object_Name(ship_id)

// Change the orders
call Sys_Space_Object_Clear_Orders(ship_id)
call Sys_Space_Object_Clear_Fleet(ship_id)

set target_sys_loc := Sys_Get_Random_Long(1, Sys_Get_Number_Of_Solar_Systems())
set target_sect_loc := Sys_Get_Random_Empty_Sector(target_sys_loc)
if (target_sys_loc > 0) and (target_sect_loc > 0) then
call Sys_Set_Space_Object_Position(ship_id, target_sys_loc, target_sect_loc)

Tinker with this and there should be no reason why space objects at a specified sect_loc cannot be "jumped" to a target system. Operate it with the right loop and you could cycle through however many objects were located at sector umpty squat.

Would be an even neater trick if you put a fleet on the spot and blasted it across five systems... This calls for some experimenting when the time is available.

Then after all...maybe the gin and tonics are fogging my brain...

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Space Emperor

Joined: Jun 14, 2007
Location: Fleet, England, UK

PostPosted: Sun Apr 13, 2008 11:30 pm    Post subject: Reply with quote

yay for building a station on your homeworld then jumping it to a planet/WP that needs defending...

why is it that spacial anomaly event always moved my stations >_<

Grand Lord Exelsiar of the Azra-Dun Commonwealth, at your service

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Leaky Guru

Joined: May 28, 2005
Location: Canada!

PostPosted: Mon Apr 14, 2008 2:46 am    Post subject: Reply with quote

Grab the latest scripting toolkit, and you can use the tag functions.

Name your ship something like:
SS Phong Dance [GateTo 5,2]

And at the end of turn, the scripts can identify it and trigger the teleport.

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