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Spaceempires.net :: Adamant SE5 :: View topic
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Adamant SE5

 
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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Sat Apr 05, 2008 5:22 pm    Post subject: Adamant SE5 Reply with quote

<moderator>Split from this thread.</moderator>

An SE5 compatible version? Shocked


Space Empires Depot | SE:V Balance Mod


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Greystar
Space Emperor


Joined: Jan 08, 2008
Location: 8th Dimension

PostPosted: Sun Apr 06, 2008 2:46 pm    Post subject: Reply with quote

CaptainKwok wrote:
An SE5 compatible version? Shocked


LOL, I second this Wink


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Sun Apr 06, 2008 5:10 pm    Post subject: Reply with quote

Lets get some useful suggestions here.

Smarter than your average Texrak.


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Shrike
Space Emperor


Joined: Jun 17, 2006

PostPosted: Sun Apr 06, 2008 7:00 pm    Post subject: Reply with quote

Greystar wrote:
CaptainKwok wrote:
An SE5 compatible version? Shocked


LOL, I second this Wink


3rd - sorry, a version for SEV really was the first thing that came to mind Razz There's a lot of interesting concepts in Adamant, even though I've never been a sucker for the element of magic thrown into the mix. Sadly, I am not very technically inclined so I don't know how difficult it would be to port the main paradigm concepts.


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Sun Apr 06, 2008 8:35 pm    Post subject: Reply with quote

Well, the list of paradigms are a bit different, but Devnull Mod seems to be moving in the direction of having different techs available to different types of races by means of integrating race traits into the main tech tree - the organic races don't get normal armor, for instance, and the psychic races don't get regular sensors!

Though I wouldn't mind an SE5 version of Adamant either! Wink


That's no space station - it's a spreadsheet!


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