This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
3) All ancient ruins technology requires levels of Xenoarchaeology to implement, as well as tech in other areas. They do work - with the exception of the Malfadorian Houses and Playgrounds - those are just fluff ruins that do nothing notable to my knowledge. Unofficial Adamant 0.16.xx Bug Hunter Back to top
1) There isn't really any way to tell the AI to only build one per system, and to make sure they build one in every system. There is no way to tell the AI what mix of colony types to use in a particular system. Thus, we have to make all resource colonies get a spaceport, else the AI will end up with spaceportless systems. Note that the stock AI does the same thing.
2) I don't understand the question.
3) You can't always understand the tech recovered from ancient ruins right away. There are a few exceptions, but most ruins techs are like theoretical tech areas, rather than applied science. They allow you to research useful items once you have all of the prerequisite theoretical techs. Note that the 3 "Malfadorian" ruins provide nothing of interest; they represent ruins that are purely cultural in nature, without any usable technological artifacts left behind. Smarter than your average Texrak. Back to top
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download, and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: - Syndicate forums:
Page Generation: 0.36 Seconds