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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Fri Nov 03, 2006 7:50 am Post subject: Adamant 0.16.00 Released |
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Almost 2 years since the last release, version 0.16.00 of Adamant Mod has finally been released.
There are many, many changes in this update, which you can review in the History file.
Download links:
Torrent (need uTorrent or similar)
Adamant FQM - 46.6 MB (all images)
Adamant Full - 21.6 MB (no system images)
Adamant Lite - 2.6 MB (no shipsets)
Smarter than your average Texrak.
Last edited by Fyron on Mon Jan 29, 2007 8:00 am; edited 1 time in total
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Peksa Space Emperor

Joined: May 30, 2005 Location: Finland
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Posted: Fri Nov 03, 2006 12:39 pm Post subject: |
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Wow! I had almost given up hope on getting more adamant upgrades! Thanks! I suppose this is about as final as it is going to be, as SEV is out?
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Moonsword Space Emperor

Joined: Jan 14, 2005 Location: Georgia
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Posted: Fri Nov 03, 2006 1:55 pm Post subject: |
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Nah, he's been working on it for the last couple of years. I've been following the dev snapshots.
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Rilbur Space Emperor

Joined: Nov 02, 2006
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Posted: Fri Nov 03, 2006 2:51 pm Post subject: |
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Woot! New adamant release! yay!
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malltraitormatt Space Emperor

Joined: Oct 13, 2006
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Posted: Sat Nov 04, 2006 6:07 am Post subject: One quick bug |
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Don't know if you noticed this but in all 10 of the neutral race research files you put Illusory Armor as Illusiary Armor so the game couldn't find the files cause, obviously due to a small typo they didn't exist in the TechArea.txt file. I went in an corrected them all and they work fine. That's the only thing wrong I've personally seen.
edit: Also I'm having trouble getting research centers to load any pictures. bleh... stupid research.... if only you weren't so important.
edit: edit: ok so now that you're sick of me I got the friggen thing to load the picture it used in v0.15 and it worked.... not sure why. I'm done editing my edits now though.
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Sat Nov 04, 2006 8:38 am Post subject: |
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Whoops, I forgot to copy the new research file into the neutrals... Sorry. I fixed the name of the tech area (to Illusory). You can fix it by copying this file into each Neutral### (NOT MONSTERS) race folder and renaming as appropriate:
Adamant 0.16.00\Pictures\Races\AI_Research.txt
(and probably want to copy it into the Adamant 0.16.00\AI folder too)
Since all neutrals are physical races, you could get away with replacing "Illusiary" with "Illusory" too, but it might just be easier to update the files.
If you are feeling adventurous, you can try using the AI_File_Copy.bat batch script (take the Monsters folder out first so you don't destroy them with normal race AI files) to automate this. Copy the AI_Research.txt file from Races to RaceNeutral, copy the Physical_AI_DesignCreation file and rename it to just AI_DesignCreation.txt (overwriting the old one in RaceNeutral), then run the batch script to copy the AI files to all 10 neutral races. You might not really need the design creation one, but it shouldn't hurt (probably).
I'll make a patch for this later, hopefully with any other issues that arise.
RE images:
Make sure to have the latest version of the Image Mod installed. If you still have issues, something funky must be going on.
Smarter than your average Texrak.
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malltraitormatt Space Emperor

Joined: Oct 13, 2006
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Posted: Sat Nov 04, 2006 7:01 pm Post subject: |
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Yeah I went in and changed all the Illusiary names, didn't think they were in there twice so I had to fix that twice. As far as the images go I do have the latest image pack. All of the other ones work it's just that one.
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Sun Nov 05, 2006 6:01 am Post subject: |
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Which paradigm's research centers are you having trouble with?
Smarter than your average Texrak.
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malltraitormatt Space Emperor

Joined: Oct 13, 2006
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Posted: Sun Nov 05, 2006 6:16 am Post subject: |
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Normal. I just checked the others and Energy and machine also give errors. Magical and Organic work fine however.
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Sun Nov 05, 2006 7:56 am Post subject: |
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Hmm... that image (Pictures\Facilities\Facil_638.bmp) seems to have the wacky XP bmp header. Try resaving it as bitmap in a program like irfanview (or paint.net, or photoshop in "os/2" file mode).
Smarter than your average Texrak.
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Sun Nov 05, 2006 8:28 am Post subject: |
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Oh dear... the "Adamant FQM" file has already used up 1.6 GB of bandwidth. This month will be a tight squeeze. Please use the torrent people! 
Smarter than your average Texrak.
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CaptainKwok Balance Guru

Joined: Aug 04, 2003 Location: Toronto, Canada
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CapnKy Space Emperor

Joined: Jan 01, 2005
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Posted: Mon Nov 06, 2006 1:18 pm Post subject: |
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Fyron wrote: | Hmm... that image (Pictures\Facilities\Facil_638.bmp) seems to have the wacky XP bmp header. Try resaving it as bitmap in a program like irfanview (or paint.net, or photoshop in "os/2" file mode). |
Converted w/ Irfanview. Works fine now.
Before that it kept giving "Stream Read Error" messages.
Also, considering the file is only 40-60mbs, that's a lot of downloads!
PBWers, swing by PBW for Adamant Machine Wars. Consider it a crash test of the Machine Race in all forms - Normal, Nomad and Pirate.
The game is actually using 0.16.00 but PBW doesn't have the support in place for it yet.
Unofficial Adamant 0.16.xx Bug Hunter
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Moonsword Space Emperor

Joined: Jan 14, 2005 Location: Georgia
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Posted: Mon Nov 06, 2006 3:19 pm Post subject: |
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We've been waiting for this release for about two years. You really expect that we wouldn't swarm the download?
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Tue Nov 07, 2006 10:44 pm Post subject: |
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Adamant Mod version 0.16.01 has been released.
You can get the patch here.
Version 0.16.01 - 07 November 2006:
Files Altered: Components.txt, Facilitiy.txt, RacialTraits.txt, Settings.txt, AI_Facility_Construction.txt files, AI_Design_Creation.txt files
1. Changed - AI now builds planetary happiness facilities.
2. Fixed - Neutral AIs now have proper AI files.
3. Changed - Happiness racial characteristic can no longer be lowered below 100%.
4. Chanded - Emotionless trait now costs 1500 points (up from 500 points when combined with lowering Happiness to 50%).
5. Fixed - SY Expansion - Minerals is now buildable.
6. Added - Research Centers now have AI Tag 06, so the AI can build them over Metropolis.
7. Fixed - Small RW Generators require 6000 kt of cabling/plating, instead of 2000 kt.
8. Changed - Revamped fighter weapons.
9. Fixed - AI will now design troops.
Smarter than your average Texrak.
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albi_joe Space Emperor

Joined: Mar 19, 2005 Location: USA
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Posted: Wed Nov 08, 2006 2:04 am Post subject: |
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Fyron, if it helps, I won't be getting V 0.16
(ok, it's because I can't find SE4, but still...)
There is a fine line between Genius and Insanity. I am firmly on one side of that line!
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