This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Posted: Fri Apr 22, 2011 7:44 pm Post subject: Ship and unit limits
I usually play my stock games in a small galaxy (20-35 stars w/10 players) with a unit limit of 5k and a ship limit of 500. I was going to do the same with my new Adamant mod game, again in a small galaxy (20-30 stars w/6 players), but when I went to create the game I noticed that the default numbers were much higher than stock.
Why would you WANT a arbitrary limit placed on the forces ay your disposal? That said, this isn't a mod I've actually played, but its the principle of the thing. I had to ask, it wasn't meant as a personal insult or anything. dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story Back to top
Not a problem; that's a fair question. Limits create opportunities for strategy. Can you mine every sector of a system with 100 mines? Or do you need to pick and choose the most efficient use of your limited resources? Honestly, I can't remember the original reasons that led me to this choice, but I do remember some problems in early games that had all players agree to the new limits. Perhaps it's more of a problem in smaller games.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download, and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: - Syndicate forums:
Page Generation: 0.40 Seconds