This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
As far as Adamant, I think I set up the engines per move values for the ship hulls at tonnage / 50, and then just came up with a scale of movement ability on the engines that resulted in a nice set of speeds at various technological levels. From Ion Engines upward, it's fairly similar to Pirates and Nomads mod. Then, I split the movement and supply abilities into separate components, and halved the sizes of each.
If you consider a 150 kt ship (3 engines per move), and an ion engine with 3 movement ability, you get 1 actual movement point per engine. This works out to 5 / 150 = 3.33% of the hull, with another 3.33% recommended for analogous supply storage as a base. In a more traditional mod like Pirates and Nomads, this would just be a flat 6.66% of the hull for 1 movement point and one block of supplies. Naturally, less or more advanced engines will change the percentage of each hull you need per move point. Smarter than your average Texrak. Back to top
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download, and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: - Syndicate forums:
Page Generation: 0.13 Seconds