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BlueTemplar Space Emperor

Joined: Mar 27, 2007
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Posted: Fri Jun 06, 2008 1:56 pm Post subject: Space planet assault oddities |
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I have my task force set to capture planet - and it still behaves in that way though there are no units to drop! But maybe it's supposed to work that way...
But the most annoying is that some of the fichters launched by the planet are not fired at! The ships engage most of the fighters but there are always some of them (1-2 from 10-15) left that cruise with my fleet happily firing on my ships while these don't retaliate!
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BlueTemplar Space Emperor

Joined: Mar 27, 2007
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Posted: Fri Jun 06, 2008 8:23 pm Post subject: |
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Another oddity: My ships don't start the combat grouped as per their fleet formations, but all clumped together on a small arc.
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BlueTemplar Space Emperor

Joined: Mar 27, 2007
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Posted: Sun Jun 08, 2008 1:09 am Post subject: |
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Some new bugs:
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I set my fleet to capture planet - my ships don't even fire on passing (in fire range!) enemy ships - when they have destroyed the space defense base they just hang around while the 3 weapon platforms happily fire on them...
And I just caught my troop ship exceeding the space speed limit : at 10219.9 km/s!
Damn, they killed my carrier!
Which is only shown as disabled in the combat report...
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Wait, I got his homeworld without ground combat?
Looks like that if you start a combat when some your troops were already dropped on the planet (in a previious combat on the same turn), you get that planet automagically during this second combat...
Hmm... dind't knew weapon platforms could slowly crawl around (0.5km/s) during ground combat - that's new!
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BlueTemplar Space Emperor

Joined: Mar 27, 2007
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CaptainKwok Balance Guru

Joined: Aug 04, 2003 Location: Toronto, Canada
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BlueTemplar Space Emperor

Joined: Mar 27, 2007
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Posted: Sun Jun 08, 2008 4:13 am Post subject: |
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Yes, it includes combat replays that are comented by the previous post.
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