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Pualeej Space Emperor

Joined: Feb 10, 2008
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Posted: Wed Feb 13, 2008 1:51 am Post subject: Adamant Openings |
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Hi All,
I read some of these threads and found a little info, but am still fuzzy on the overall picture. As I see it, there are 15 options for play: 5 race types (org,ener,phys,etc) and 3 types (pirate, nomad, normal).
Do certain races go with the types better than others? For instance, would physical go better with nomad as they have the largest ships and nomads can have 1% maintenance?
Adamant also feels a little slower to get going as far as development, so what are the common openings for building/research. It feels like pirates and nomads cannot exist without putting everything into mining satellites during the opening.
And finally, how do the play styles of the 3 types differ? Must pirates rush out to cloak scouts in alternate systems and put swashbucklers on the waypoints to be viable?
Any general information on how you like to play would be appreciated I'm just a noob trying to find my niche.
Pualee
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Wed Feb 13, 2008 5:00 am Post subject: |
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If you start with a medium tech level, you can avoid the slower initial phases of the tech tree.
Playing a successful pirate empire really depends on finding nearby races of the same paradigm from which to leech technology.
Smarter than your average Texrak.
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CapnKy Space Emperor

Joined: Jan 01, 2005
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Posted: Wed Feb 13, 2008 6:42 pm Post subject: |
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Good combinations I've found;
Phys Normal
Mech Normal
Org Nomad
Energy Nomad
Energy Normal
Mech Nomad
As you can might guess, I don't play Magii very much.
The Nomad-based combos, at least, are primarily based around roleplay reasons.
The game really favours Energy races early on, however. Their half-shield/half-structure mechanic means that they don't start taking structure hurt UNTIL you deplete that layer of shielding - whereas in the meantime it's hitting you constantly for full damage and wearing away through your leaky armour. The only downside is that they need to keep up with shielding tech just as much as anyone else and will need to lead that race in order to avoid losing out when people start going for phased weapons. They also need to be on the lookout for plasma missiles, which will be one of the best weapons (quad damage to shields anyone?) against them.
Unofficial Adamant 0.16.xx Bug Hunter
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Pualeej Space Emperor

Joined: Feb 10, 2008
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Posted: Thu Feb 14, 2008 5:22 am Post subject: |
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I'm enjoying the normal physical and nomad mechanical, but my pirate organic race is not fun.
When you play the different styles, what are the first techs you feel are essential? I'm still chasing bigger hulls and better research as in stock.
Pualee
P.S. If I update from 16. .06 to 16. .07 will may saved game still work?
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Astorax Space Emperor

Joined: Jan 14, 2008
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Posted: Thu Feb 14, 2008 5:33 am Post subject: |
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Yes, Fyron said that as long as it has the "16" it will be compatible. If the next release is .17.0 then it won't be.
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Thu Feb 14, 2008 8:31 am Post subject: |
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Energy races have to contend with long range missile ships; they don't have any missiles, or any long ranged weapons early on.
Smarter than your average Texrak.
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CapnKy Space Emperor

Joined: Jan 01, 2005
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Posted: Fri Feb 15, 2008 2:46 am Post subject: |
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Pualeej wrote: | I'm enjoying the normal physical and nomad mechanical, but my pirate organic race is not fun.
When you play the different styles, what are the first techs you feel are essential? I'm still chasing bigger hulls and better research as in stock. |
Often hulls, engines and weaponry. Long-range missile ships are quite powerful early on as they have a nice first-strike capability with higher tech levels and PD will force your enemies to use less armour or less weaponry in order to defend themselves. I'm also a big fan of X-Ray Lasers and think they're one of the best early Conventional/Mechanical weapons besides missiles.
After that, other choice areas for me are armour, shielding and point defensive techs. I generally wait until my empire has gained a decent foothold and set up more research labs before trying to boost production outputs.
Unofficial Adamant 0.16.xx Bug Hunter
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AminMaalouf Space Emperor

Joined: Jun 23, 2007
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Posted: Sat May 17, 2008 6:10 am Post subject: |
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Question:
Are there additional shipsets for download?
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Fyron Galactic Guru

Joined: Aug 04, 2003 Location: CA, USA
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Posted: Sat May 17, 2008 7:32 am Post subject: |
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If you want to add additional shipsets to the mod, you'll want to make sure you copy in AI files from another race.
Smarter than your average Texrak.
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AminMaalouf Space Emperor

Joined: Jun 23, 2007
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Posted: Sat May 17, 2008 8:48 am Post subject: |
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Ok, thx.
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