This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Posted: Sat Sep 08, 2007 3:36 am Post subject: Energy Races - Shield Tanking?
It's obvious that Energy Races are made to shield tank rather than armour tank - but I'm curious; what's the best way to go about maximizing shield capabilities and absorbancy?
Am I better off using all small integrity fields (they give more SP/kt than medium or large) and high-end shield regenerators? So far, I've found decent ships can absorb between 1,500 and 2,000 points, and have a regeneration of 400 points a turn.
Am I better off using standard shield tanking tactics, and using phased shield generators with regenerators as backup? I'm inclined to think this is more effective, as the entire shield acts as an absorbant mass, rather than an ablative one that regrows. Unofficial Adamant 0.16.xx Bug Hunter Back to top
Try to out regen them... just think about how much damage your enermy can do in one trun and put on more sheilds and the same amount of regen... your only bane should be bust when it comes to energy race ship design. normal sheild tanking will not work because your armor cant servive a hit. only use armor for bonus shields. so small armor is better then the bigger. Back to top
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download, and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: - Syndicate forums:
Page Generation: 0.16 Seconds