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Spaceempires.net :: Defensive Minister not working since 1.10 :: View topic
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Defensive Minister not working since 1.10

 
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corestandeven
Space Emperor


Joined: Oct 12, 2007

PostPosted: Sun Oct 14, 2007 7:07 pm    Post subject: Defensive Minister not working since 1.10 Reply with quote

Hi. Just started a new game, SEV v1.58 and Balance Mod 1.10 and twenty turns into the game I looked at comparisons and noted 3 empires in 8th, 9th and 10th position respectivly. There are only 10 empires.

Upon using the master password to look at the empires I noted none had done anything. No research, no ships, no designs, no new structures. They are doing nothing.

The only thing linking them is they are all using the Defensive Minister. Every other empire I have created has either Moderate or agressive ministers, and is happily building ships, researching, generating intelligance points etc.

Played with the exactly same empires in SEV v1.44 and Balance Mod 1.09 and this didnt happen.


Has anyone else encounted this yet? If not can someone help me? I thought I installed it properly (just extract to Game type, copy and paste over empire files to Balance Mod Empires folder?)

Here's my facts

1) These are manually created races, not stock.
2) They worked fine in SEV v1.44 and Balance Mod 1.09
3) Its only races with a Defensive Minsister. Agressive and Moderate are doing things.
4) Testing Stock SEV now to see if its v1.58, or the Balance Mod.
Created a Quick Start game, with random races, and after 5 turns noticed that while most were building, researching etc, three races were not designing ships. Unlike the Balance Mod game though they are researching ( a step up at least!).

When I played as one of them, and tried to auto complete a ship design it does nothing. The problem, here it seems, is that the minister for ship design isn't working.

Why its worse for the Balance Mod I dont know. Remember, there they wouldn't even allocate research.


Anyone else got the same issue? Any recommendations?


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corestandeven
Space Emperor


Joined: Oct 12, 2007

PostPosted: Sun Oct 14, 2007 10:11 pm    Post subject: Reply with quote

Update on point 4. Also posted here http://home.spaceempires.net/ftopicp-24145.html#24145

The reason why some races in stock aren't creating ships, but are doing everything else is due to this problem people are having with new shipsets:

http://www.spaceempires5.com/en-US/node/4360
http://www.spaceempires5.com/en-US/node/4347

So in the Quickstart game I created to test (in Stock SEV 1.58 ) the only races that were broken was Arackterra Hive and Higgaran. Stock races work fine.


In my Balance Mod games my races were created from the new game menu, not pre-made or custom shipsets. Therefore they don't use the custom AI. txt files, only the Defensive, Moderate and Aggressive ministers.

So either:

a) There is something wrong with Defense Ministers in the Balance Mod 1.10.
b) If people report they are playing against AI using Defensive Ministers fine, and everything is working as it should, then something went wrong on my system when I patched. Therefore I need to reinstall from stratch, unless someone has a suggestion?

Please let me know. I'd like to enjoy the game again asap but need to know if its a general bug with BM 1.10, or something i've done. Thanks.


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Mon Oct 15, 2007 1:52 pm    Post subject: Reply with quote

It's just a minor problem with the AI script - it'll be fixed shortly.

Space Empires Depot | SE:V Balance Mod


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corestandeven
Space Emperor


Joined: Oct 12, 2007

PostPosted: Mon Oct 15, 2007 2:54 pm    Post subject: Reply with quote

Thanks Kwok for update. Happy that I didn’t bork my game (for once)! Wink

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