This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Posted: Mon Nov 06, 2006 5:10 pm Post subject: The [Adamant] Machine Wars
Two thousand, four hundred years since disaster struck. The plague wiped out all known biological life, and the already unstable nature of the galaxy prevented the formation of sentient energy lifeforms.
Two thousand, four hundred years... and in that time, the machines left behind by the organic races struck down by the plague have had time to achieve sentience - one way or another - and now know they are not alone. This time has also given them ample opportunity to develop unique differences from their competitors - whilst some may originally have been mining robots, others may have been combat robots, or others may have been construction droids. Each faction will have it's own little twists that make it different.
The fight for the galaxy has just begun. The last mech standing will be the ultimate 'top dog' of this fallen galaxy. Alliances may rise and fall between machine factions, and maybe the only true way to survive is to band with another faction.
It's a scary galaxy out there. Kill or be killed. Function as intended, or you'll be recycled into scrapmetal. Unnatural selection of the highest order.
Some survive as any other race would. Some survive by taking weaker machines apart and taking what knowledge they can from them, and some survive by reducing maintenance requirements to absolute minimum, meaning they can support large fleets on low incomes. No matter which way you decide to play, your goal is survival and eradication of all those who will not join your cause.
Welcome... to the Machine Wars!
[Further details below the hand]
Starting Resources: 20000
Starting Planets: 1
Home Planet Value: Good
Score Display: None
Technology Level: Medium
Racial Points: 5000
Quadrant Type: FQM Ancient/Chaotic
Quadrant Size: Medium
Event Frequency: High
Event Severity: High
Technology Cost: Medium
Victory Conditions: Last Mech/Team Standing
Maximum Units: Default
Maximum Ships: Default
Computer Players: None
Computer Difficulty: None
Computer Player bonus: None
Neutral Empires: No
Other Game Settings: No Intelligence
Please try and use a mechanical looking shipset. Perfect examples are the SJ, Machine Hive, Mok, Akah, and Mok`Akah.
You are forbidden from playing non-Machine type races. Kind of defeats the entire point of having the Machine Wars.
Also note, Intelligence is disabled. I dislike it, and I do not think it would be feasible against mechanical lifeforms who could almost certainly detect one not of their own design amongst them.
Normal/Pirate/Nomad Race (For M-War, Pirates are "Scavenger" Robots, and Nomads are "Hyperefficient" Robots)
[Planet Type] Natives (If Normal, Else Do Nothing)
Emotionless (new and old players may find Adamant's recently added Happiness modifiers on facilities troublesome, so this is highly recommended)
Unofficial Adamant 0.16.xx Bug Hunter
Last edited by CapnKy on Mon Nov 06, 2006 9:18 pm; edited 1 time in total Back to top
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download, and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: - Syndicate forums:
Page Generation: 0.45 Seconds