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Author Message
  Topic: Problem choosing race with Fusion Mod V1.11
john_stamos64

Replies: 12
Views: 38784

PostForum: SEIV Spaceport   Posted: Tue Apr 02, 2013 2:12 pm   Subject: Problem choosing race with Fusion Mod V1.11
There's a more recent update completed now, so I'll upload that and hopefully correct this problem.

When do you expect to upload the more recent update? Will you put it here or on mediafire like 1 ...
  Topic: Problem choosing race with Fusion Mod V1.11
john_stamos64

Replies: 12
Views: 38784

PostForum: SEIV Spaceport   Posted: Thu Mar 28, 2013 8:37 pm   Subject: Problem choosing race with Fusion Mod V1.11
Some of the data files are corrupted with the 1.11 and 1.22.2 downloads. The formatting has been lost in the .txt files so that carriage returns have been replaced with boxes. For example the Cue Ca ...
  Topic: Problem running Fusion mod
john_stamos64

Replies: 10
Views: 35396

PostForum: SEIV Spaceport   Posted: Thu May 24, 2012 3:46 pm   Subject: Problem running Fusion mod
The Phong_AI_DesignCreation.txt has the extra p in Solar Supply.

The Fazrah have the improper name in the AI_Fleets.txt file.

The problem with the fazrah_AI_research.txt file is that the carriag ...
  Topic: Newer version than 4.3.1 ??
john_stamos64

Replies: 1
Views: 24649

PostForum: Battlestar Galactica   Posted: Tue Oct 25, 2011 2:02 am   Subject: Newer version than 4.3.1 ??
I took a break from this mod for some time and got a new computer. I have installed version 4.3.1 of this mod on the new computer, but I recall there being newer versions in which some of the inconsi ...
  Topic: Star Wars Mod V3-AI
john_stamos64

Replies: 25
Views: 112809

PostForum: SEIV AI Modding Discussion   Posted: Thu Mar 24, 2011 2:52 pm   Subject: Star Wars Mod V3-AI
Images look fantastic. I can't wait for the mod to be done. Thanks again for all the effort.
  Topic: Star Wars Mod V3-AI
john_stamos64

Replies: 25
Views: 112809

PostForum: SEIV AI Modding Discussion   Posted: Fri Mar 18, 2011 4:10 pm   Subject: Star Wars Mod V3-AI
I am very happy that you are still plugging away.
  Topic: Buck Rogers
john_stamos64

Replies: 4
Views: 8656

PostForum: SEIV Spaceport   Posted: Thu Feb 24, 2011 3:21 pm   Subject: Buck Rogers
I am very happy that you are still working on it. I can't wait.
  Topic: Buck Rogers
john_stamos64

Replies: 4
Views: 8656

PostForum: SEIV Spaceport   Posted: Wed Feb 23, 2011 5:17 pm   Subject: Buck Rogers
Very nice indeed. Any update on your star wars mod?
  Topic: Star Wars Mod V3-AI
john_stamos64

Replies: 25
Views: 112809

PostForum: SEIV AI Modding Discussion   Posted: Wed Feb 23, 2011 5:16 pm   Subject: Star Wars Mod V3-AI
Also curious about this project. I'm dying to get a Star Wars mod with working AI.
  Topic: Star Wars Mod V3-AI
john_stamos64

Replies: 25
Views: 112809

PostForum: SEIV AI Modding Discussion   Posted: Mon Nov 08, 2010 8:18 pm   Subject: Star Wars Mod V3-AI
Thanks for keeping at it. I have no suggestions for these two problems.
  Topic: Star Wars Mod V3-AI
john_stamos64

Replies: 25
Views: 112809

PostForum: SEIV AI Modding Discussion   Posted: Wed Oct 20, 2010 3:06 pm   Subject: Star Wars Mod V3-AI
I would also like to make it clear that the combat speeds of capital ships and fighters are balanced and in good proportion relative to each other.

So either speed up missiles a lot, or slow down ...
  Topic: Star Wars Mod V3-AI
john_stamos64

Replies: 25
Views: 112809

PostForum: SEIV AI Modding Discussion   Posted: Tue Oct 19, 2010 2:51 pm   Subject: Star Wars Mod V3-AI
I agree about the weapon variety. Another problem with 2.08 was a lack of mounts. This resulted in placing hundreds (thousands on the bigger ships) of dinky little turbolasers on a ship. I modded 2 ...
  Topic: Empires At War (Star Wars) Mod
john_stamos64

Replies: 12
Views: 45492

PostForum: SEIV Spaceport   Posted: Tue Oct 19, 2010 2:35 pm   Subject: Empires At War (Star Wars) Mod
Looks very nice
  Topic: Star Wars Mod V3-AI
john_stamos64

Replies: 25
Views: 112809

PostForum: SEIV AI Modding Discussion   Posted: Mon Oct 18, 2010 2:44 pm   Subject: Star Wars Mod V3-AI
Sorry, but my copy also does not contain the sound files. I never realized they were missing because I always leave the sound off on my pc. Excited by your other improvements.
  Topic: Empires At War (Star Wars) Mod
john_stamos64

Replies: 12
Views: 45492

PostForum: SEIV Spaceport   Posted: Thu Oct 14, 2010 3:22 pm   Subject: Empires At War (Star Wars) Mod
Awesome! I am really looking forward to this mod. Let me know if I can help in any way.
  Topic: Star Wars Mod V3-AI
john_stamos64

Replies: 25
Views: 112809

PostForum: SEIV AI Modding Discussion   Posted: Mon Oct 11, 2010 7:19 pm   Subject: Star Wars Mod V3-AI
I'm happy that you've found time to tackle an AI for this mod.

Thanks
  Topic: Ion Weapons
john_stamos64

Replies: 4
Views: 2589

PostForum: SEIV Modding Discussion   Posted: Fri Jun 25, 2010 6:38 pm   Subject: Ion Weapons
Thank you very much for the information
  Topic: Ion Weapons
john_stamos64

Replies: 4
Views: 2589

PostForum: SEIV Modding Discussion   Posted: Thu Jun 24, 2010 6:14 pm   Subject: Ion Weapons
I am playing a mod that has Ion weapons in it. These weapons have the weapon damage type "increase reload time". Is there any way to modify this damage type? Specifically, can you change how many t ...
  Topic: Trainer for v1.79?
john_stamos64

Replies: 13
Views: 5906

PostForum: SEV Spaceport   Posted: Sat Jun 12, 2010 5:36 pm   Subject: Trainer for v1.79?
I have used a memory editor like ArtMoney. There is a free version available for download. It's really easy to use, and I know it works with all versions of both SEIV and SEV.
  Topic: Star Wars Mod v2.08 Problem
john_stamos64

Replies: 8
Views: 10843

PostForum: SEIV Spaceport   Posted: Sat Jun 12, 2010 5:28 pm   Subject: Star Wars Mod v2.08 Problem
It would be fantastic to have a Star Wars mod with working AI.

I know Atrocities is working on one, and I am sure it will be excellent. In the meanwhile, an AI for this mod would be nice.
  Topic: Star Wars Mod v2.08 Problem
john_stamos64

Replies: 8
Views: 10843

PostForum: SEIV Spaceport   Posted: Fri May 28, 2010 2:48 pm   Subject: Star Wars Mod v2.08 Problem
Thanks for the response. That is what I was hoping. The designer made it very clear that the game can only be played in multiplayer and didn't include any AI files. I guess the spontaneous creation ...
  Topic: Star Wars Mod v2.08 Problem
john_stamos64

Replies: 8
Views: 10843

PostForum: SEIV Spaceport   Posted: Thu May 27, 2010 7:01 pm   Subject: Star Wars Mod v2.08 Problem
We've been playing this mod in multiplayer for a long time (several hundred turns in) when a random event caused a Mon Calamari owned planet (Jubilant Happiness rating by the way) to revolt and create ...
  Topic: I'm Back!!!
john_stamos64

Replies: 6
Views: 35762

PostForum: Battlestar Galactica   Posted: Mon Mar 22, 2010 4:02 pm   Subject: I'm Back!!!
I am very interested. Can't wait
  Topic: Emmisive armor question
john_stamos64

Replies: 5
Views: 5500

PostForum: SEIV Spaceport   Posted: Tue Mar 16, 2010 3:06 pm   Subject: Emmisive armor question
Thanks for the info
  Topic: Emmisive armor question
john_stamos64

Replies: 5
Views: 5500

PostForum: SEIV Spaceport   Posted: Mon Mar 15, 2010 4:23 pm   Subject: Emmisive armor question
I have a question about the mathematics of emmissive armor. In the ability description, it says something to the effect of "prevents all damage under 20". Is emmissive armor only useful against weap ...
 
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