This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Welcome to Spaceempires.net
Login or Register

Search
Modules
· Content
· Downloads
· Forums
· Game Info
· Image Gallery
· Links
· Shipyards
· Topics
· Staff

User Info
· Welcome, Anonymous
Membership:
· New: Astorre
· New Today: 0
· New Yesterday: 0
· Overall: 3155

People Online:
· Visitors: 112
· Members: 0
· Total: 112

  

Spaceempires.net :: Search
Forum FAQ :: Search :: Memberlist :: Usergroups :: Profile :: Log in to check your private messages :: Log in


Search found 27 matches
Spaceempires.net Forum Index
Author Message
  Topic: 0.16.07+ Bug List
Varek_Raith

Replies: 6
Views: 73378

PostForum: Adamant Mod   Posted: Wed May 20, 2009 4:27 am   Subject: 0.16.07+ Bug List
Sorry for the thread-necro. Using the latest version (16.10). Am I supposed to get fleet carriers before heavy carriers? Relevent tech requirements;

Heavy Carrier
Tech Area Req 1 ...
  Topic: Enemy designs by year in simulator setup pages
Varek_Raith

Replies: 3
Views: 2920

PostForum: Balance Mod   Posted: Sat May 02, 2009 10:20 am   Subject: Enemy designs by year in simulator setup pages
That would be great. However, I do believe this can't be modded in. Perhaps the good Captain could forward this request to MM?
  Topic: Contemplating 0.17
Varek_Raith

Replies: 23
Views: 148401

PostForum: Adamant Mod   Posted: Mon Apr 14, 2008 4:11 pm   Subject: Contemplating 0.17
hmmm i wonder what a magic have to do with a space game???

"Any sufficiently advanced technology is indistinguishable from magic."

- Arthur C. Clarke

Wink
  Topic: Contemplating 0.17
Varek_Raith

Replies: 23
Views: 148401

PostForum: Adamant Mod   Posted: Fri Apr 11, 2008 6:50 pm   Subject: Contemplating 0.17
D'oh!

The obviousness of your initial statement didn't hit me until I read the above.

Laughing Laughing Laughing Looks like another round of coffee is in order.

On another note, I noticed the the ...
  Topic: Contemplating 0.17
Varek_Raith

Replies: 23
Views: 148401

PostForum: Adamant Mod   Posted: Fri Apr 11, 2008 2:33 pm   Subject: Contemplating 0.17
Surely a carrier should at least have room for armour, shields and some light point defense/anti-ship weaponry?
If your carriers are engaging in combat, something has gone terribly wrong. Wink

My ca ...
  Topic: Planetary Bombardment weaponry
Varek_Raith

Replies: 8
Views: 4292

PostForum: Balance Mod   Posted: Fri Apr 11, 2008 2:17 pm   Subject: Planetary Bombardment weaponry
The Alloy Burner Missile is a seeker.

Ah, I must admit I haven't actually checked this in BM yet, but since Devnullicus based his stuff off your mod, I figured it would be the same. In his mod it i ...
  Topic: Contemplating 0.17
Varek_Raith

Replies: 23
Views: 148401

PostForum: Adamant Mod   Posted: Mon Apr 07, 2008 10:09 am   Subject: Contemplating 0.17
Barring any major additions, I would like to see an expansion of the each paradigm's special racial traits. Right now the only one there is Inherent Regeneration for the Organic Races. Maybe you co ...
  Topic: Ground Combat minor issue
Varek_Raith

Replies: 9
Views: 55177

PostForum: Adamant Mod   Posted: Mon Jan 14, 2008 4:33 am   Subject: Ground Combat minor issue
Question, what version of the mod are you playing?

The Farquaz Consortium is Race: Neutral008. Do you happen to remember the names of the other races who caused this error?
  Topic: Sparkly Fresh Official Bug List
Varek_Raith

Replies: 9
Views: 91200

PostForum: Adamant Mod   Posted: Tue Jan 08, 2008 7:32 am   Subject: Sparkly Fresh Official Bug List
Alright, I went through all vehicle sizes and discovered you need to add these hull sizes to allow them access to the Scale Mount:

270-289
470-489
670-689
950-969
1110-1129
  Topic: Sparkly Fresh Official Bug List
Varek_Raith

Replies: 9
Views: 91200

PostForum: Adamant Mod   Posted: Sat Jan 05, 2008 3:20 am   Subject: Mounts
Some more questions on mounts;

1. Scale Mounts seem to be inconsistently applied. For Organic races I can use them on all of my transports, but for Energy races I can only use them on the largest ...
  Topic: Sparkly Fresh Official Bug List
Varek_Raith

Replies: 9
Views: 91200

PostForum: Adamant Mod   Posted: Fri Jan 04, 2008 7:51 pm   Subject: Sparkly Fresh Official Bug List
Yes, I know of the Defense Bunkers, however, I also get a Small Weapons Platform when I use a Machine race,

Click for Image

Also, did you intend for Masers (energy race) not to be affected by di ...
  Topic: Sparkly Fresh Official Bug List
Varek_Raith

Replies: 9
Views: 91200

PostForum: Adamant Mod   Posted: Fri Jan 04, 2008 3:26 am   Subject: Bug
Latest version, Machine races still have access to weapon platforms.
  Topic: Ship sizes: inequality raises its head?
Varek_Raith

Replies: 37
Views: 10959

PostForum: Balance Mod   Posted: Sun Dec 23, 2007 6:48 pm   Subject: Ship sizes: inequality raises its head?
To add further to what prisoner881 posted, DarKnight770 also leaves out Armor Piercing weapons. Now that Kwok upped the penetration to 100%, all of the armor in the quadrant wouldn't help you... :t ...
  Topic: emergency propulsion
Varek_Raith

Replies: 14
Views: 3988

PostForum: Balance Mod   Posted: Sun Dec 23, 2007 6:41 pm   Subject: emergency propulsion
The downside would be simply that in the SE universe there is no hyperspace, and thus would be outside the scope of the intended purposes of the Balance Mod.
  Topic: Balance Mod v1.12 Available!
Varek_Raith

Replies: 13
Views: 4592

PostForum: Balance Mod   Posted: Sat Dec 22, 2007 10:42 am   Subject: Ministers are trouble :P
I would never trust an AI minister to make me a cup of coffee, let alone dictate fleet orders. Rolling Eyes Though I am rather biased in this regard seeing as I hated the ministers in SEIV as well. Bah! ...
  Topic: Warppoints
Varek_Raith

Replies: 6
Views: 2926

PostForum: Balance Mod   Posted: Tue Dec 11, 2007 5:41 am   Subject: Not Implemented
That feature is not currently implemented.
  Topic: AST Bug and Update List
Varek_Raith

Replies: 30
Views: 152049

PostForum: Star Trek Mod   Posted: Fri Oct 26, 2007 10:39 am   Subject: AST Bug and Update List
Glad to see that it worked! Very Happy
  Topic: Number of systems in 1.10
Varek_Raith

Replies: 7
Views: 4014

PostForum: Balance Mod   Posted: Fri Oct 26, 2007 10:18 am   Subject: Number of systems in 1.10
That's because the entries that determine the number of systems in a game are listed twice in the settings.txt. BTW never go above 255 as the max number of systems. Wink

Here, try this edited ...
  Topic: AST Bug and Update List
Varek_Raith

Replies: 30
Views: 152049

PostForum: Star Trek Mod   Posted: Thu Oct 25, 2007 7:01 am   Subject: AST Bug and Update List
I have no idea if this will help;

In settings.txt search for - Create Combat Replay

Change from true to false. See if this helps.
  Topic: Sparkly Fresh Official Bug List
Varek_Raith

Replies: 9
Views: 91200

PostForum: Adamant Mod   Posted: Thu Oct 25, 2007 6:41 am   Subject: v0.16.05 Bug
Settings.txt;

Maximum Number Of Systems = 15 Wink
  Topic: Shield generators beyond Phased? And stacked regenerators?
Varek_Raith

Replies: 28
Views: 15884

PostForum: Balance Mod   Posted: Fri Oct 12, 2007 7:09 pm   Subject: Shield generators beyond Phased? And stacked regenerators?
From v1.51 Changelog;

11. Fixed - Shield Regenerators were not stacking with each other.
  Topic: AST 2.0
Varek_Raith

Replies: 15
Views: 53514

PostForum: Star Trek Mod   Posted: Wed Sep 26, 2007 11:26 pm   Subject: AST 2.0
Nice work. I noticed an oddity with the satellite mount, it does more damage than a weapon platform mount. Now was this your intention to reduce the effectiveness of platforms, or just a typo?
  Topic: Division By Zero When Processing Turn
Varek_Raith

Replies: 6
Views: 64299

PostForum: Adamant Mod   Posted: Tue Sep 25, 2007 5:46 am   Subject: Division By Zero When Processing Turn
Do you know which race player two is? Are you running the latest version of the mod, 0.16.04?
  Topic: 4.26 fix list
Varek_Raith

Replies: 27
Views: 145199

PostForum: Dark Nova Mod   Posted: Thu Apr 19, 2007 9:31 am   Subject: 4.26 fix list
I believe I found a bug:

Cargo Compartment I holds 33kt of cargo, and takes up 5kt of space.

However,

Cargo Space I holds 8kt of cargo, and takes up 1kt of space.

Cargo Compartment I's car ...
  Topic: 4.26 fix list
Varek_Raith

Replies: 27
Views: 145199

PostForum: Dark Nova Mod   Posted: Wed Apr 18, 2007 8:10 am   Subject: 4.26 fix list
Just make sure you run a full search for these files on your system once you disable them, the ones already created will have to be deleted manually. I think you may need to enable show hidden files. ...
 
Page 1 of 2 Goto page 1, 2  Next
All times are GMT
Jump to:  


Powered by phpBB
All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.54 Seconds