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  Topic: How many people still here?
Moonsword

Replies: 35
Views: 111128

PostForum: SEIV Spaceport   Posted: Wed Feb 09, 2011 11:28 pm   Subject: How many people still here?
I'm around occasionally. Got a game churning away that I've been poking at for a while, although my empire has gotten so large that handling a single turn takes a while. I'm sparring with two empire ...
  Topic: Colder, more Hi-tech UI...
Moonsword

Replies: 118
Views: 135454

PostForum: SEV Spaceport   Posted: Wed Feb 09, 2011 11:25 pm   Subject: Colder, more Hi-tech UI...
That looks great. And if SE5 was remotely friendly with Windows 7, I'd download that and test it out personally.

Since it isn't, I'm afraid I'm going to limit myself to a hearty congratulations.
  Topic: Dreaming of SE6
Moonsword

Replies: 253
Views: 128341

PostForum: SEV Spaceport   Posted: Sat Jan 01, 2011 1:12 am   Subject: Dreaming of SE6
SEV is not friendly to modern systems, period. To the best of my knowledge, SEIV wouldn't like that resolution, either, although it's fine at 1024x768 and generally works a lot better under 7.

SE3 ...
  Topic: Colonizing planets in systems controlled by other races
Moonsword

Replies: 5
Views: 18756

PostForum: SEIV Spaceport   Posted: Fri Dec 31, 2010 2:11 am   Subject: Colonizing planets in systems controlled by other races
...maybe. It can be a mite irrational sometimes, particularly if a modder has been playing with the AI files.
  Topic: Point Defense Autotargeting?
Moonsword

Replies: 7
Views: 9065

PostForum: SEIV Modding Discussion   Posted: Sat Dec 18, 2010 5:38 pm   Subject: Point Defense Autotargeting?
In the AI's defense, by default, point defense guns aren't anti-ship weapons. It's just not the most adaptable thing in existence.

*really wishes we had a game with SE5's modding possibilities - o ...
  Topic: Of Mines and Minesweepers
Moonsword

Replies: 20
Views: 38076

PostForum: SEIV Spaceport   Posted: Sun Dec 12, 2010 7:08 pm   Subject: Re: Back to the old drawing board, I guess.
But that raises another question: would ships with Stealth Armor also be incapable of sweeping mines, seeing as how the armor also provides cloaking?

As I understand it, a ship with a cloaking devi ...
  Topic: Of Mines and Minesweepers
Moonsword

Replies: 20
Views: 38076

PostForum: SEIV Spaceport   Posted: Sun Dec 12, 2010 7:05 pm   Subject: Of Mines and Minesweepers
That's my intended ultimate goal, to "force/encourage" the use of a dedicated ship rather than simply slapping a few sweepers on a couple of ships, by changing the weight/effectiveness/size of the min ...
  Topic: Seeking single player mods
Moonsword

Replies: 22
Views: 41245

PostForum: SEIV Spaceport   Posted: Fri Dec 10, 2010 11:35 pm   Subject: Seeking single player mods
As I mentioned up above, there was a post here that the mod author was working on a 1.02 version. I don't know whether or not it was ever released.
  Topic: Design Types
Moonsword

Replies: 13
Views: 13024

PostForum: SEV Spaceport   Posted: Fri Dec 10, 2010 11:33 pm   Subject: Design Types
No, I've been playing SE4 lately, wasn't thinking about SE5 at all, and assumed you might overlook a button the same way people do all the time. How you choose to interpret my belief that humans, as ...
  Topic: Seeking single player mods
Moonsword

Replies: 22
Views: 41245

PostForum: SEIV Spaceport   Posted: Sun Dec 05, 2010 8:16 pm   Subject: Seeking single player mods
That's 1.01.
  Topic: Seeking single player mods
Moonsword

Replies: 22
Views: 41245

PostForum: SEIV Spaceport   Posted: Sat Dec 04, 2010 8:10 pm   Subject: Seeking single player mods
Only thing I see is a note on the forums that he was working on it. Google doesn't turn anything up, either - just the same thread I already saw and your post asking about the patch.
  Topic: Opinion Sought
Moonsword

Replies: 5
Views: 8853

PostForum: SEIV Spaceport   Posted: Sat Dec 04, 2010 7:57 pm   Subject: Opinion Sought
I prefer the wings in but don't see much of a difference in color.
  Topic: Design Types
Moonsword

Replies: 13
Views: 13024

PostForum: SEV Spaceport   Posted: Sat Dec 04, 2010 7:53 pm   Subject: Design Types
... Moonsword, I daresay your assumption in regards to my intellect is offensive.

I was looking at the wrong game when I answered the question, nothing more, nothing less. Everyone occasionally ov ...
  Topic: Design Types
Moonsword

Replies: 13
Views: 13024

PostForum: SEV Spaceport   Posted: Wed Dec 01, 2010 7:12 pm   Subject: Design Types
So you are saying there is a way, in-game, to define new Design Types.

How?

Actually, I was explaining why the way that file's handled isn't absurd. You create new design types for your empire ...
  Topic: MiniMap Configuration
Moonsword

Replies: 9
Views: 16413

PostForum: SEIV Spaceport   Posted: Wed Dec 01, 2010 7:03 pm   Subject: MiniMap Configuration
No, there's not a way to do that.
  Topic: Design Types
Moonsword

Replies: 13
Views: 13024

PostForum: SEV Spaceport   Posted: Fri Nov 26, 2010 3:25 pm   Subject: Design Types
The only purpose to that file is to configure the default list, which is not absurd at all. Each individual player needs their own list to configure their own way. (The AIs may not be configuring it ...
  Topic: se3 vs se4?
Moonsword

Replies: 24
Views: 268689

PostForum: SEIII Spaceport   Posted: Fri Nov 26, 2010 2:59 pm   Subject: se3 vs se4?
Depends on the mod and your relative superiority in an engagement - if one ship gets a bit scratched, the AI may dogpile it but not manage to bring it down before the rest of your forces sweep them of ...
  Topic: se3 vs se4?
Moonsword

Replies: 24
Views: 268689

PostForum: SEIII Spaceport   Posted: Thu Nov 18, 2010 4:27 pm   Subject: se3 vs se4?
And, again, that's not something either game handles differently. The only difference between the two in this regard - the only difference - is that SE4 has a direct construction time. I doubt SE2 d ...
  Topic: se3 vs se4?
Moonsword

Replies: 24
Views: 268689

PostForum: SEIII Spaceport   Posted: Tue Nov 16, 2010 2:12 pm   Subject: se3 vs se4?
The repair and refitting system works basically the same way in Space Empires IV. The difference is the lead time in construction.

However, keep in mind that number of components is partially a fu ...
  Topic: SEV Style
Moonsword

Replies: 8
Views: 7056

PostForum: SEIV Modding Discussion   Posted: Wed Nov 03, 2010 11:42 pm   Subject: SEV Style
I've got it running just fine under 64-bit Windows 7 right now. The error it throws (missing msvbm50.dll) isn't related to the OS. You need to download and install [url=http://download.microsoft.com ...
  Topic: Hybrid Graphics - Discrete GPU Windowed-Only
Moonsword

Replies: 1
Views: 2324

PostForum: SEV Spaceport   Posted: Sun Oct 31, 2010 4:18 pm   Subject: Hybrid Graphics - Discrete GPU Windowed-Only
Never mind, it doesn't appear to be doing that on closer inspection.

It's still painfully slow, although I'm willing to attribute that to 7.

Predictably, SE4 doesn't twitch a hair at the OS. Wh ...
  Topic: Hybrid Graphics - Discrete GPU Windowed-Only
Moonsword

Replies: 1
Views: 2324

PostForum: SEV Spaceport   Posted: Sat Oct 30, 2010 2:25 pm   Subject: Hybrid Graphics - Discrete GPU Windowed-Only
I'm trying to get SEV running on this Windows 7 machine (SE4 runs without even twitching a hair) and have hit a wall.

The main display is 1366x768. When attempting to run on the discrete GPU (an N ...
  Topic: New Star Trek TOS Shipset
Moonsword

Replies: 40
Views: 28637

PostForum: Malfadorian Shipyards   Posted: Tue Feb 12, 2008 1:44 am   Subject: New Star Trek TOS Shipset
It wasn't, and I don't have any idea where the data from the shipset itself is. I've had a lot of things cropping up over the last couple of years and this had entirely slipped my mind.
  Topic: Am i the only person who can get the SEV editor to work?
Moonsword

Replies: 13
Views: 6022

PostForum: SEV Modding Discussion   Posted: Tue Feb 12, 2008 1:37 am   Subject: Am i the only person who can get the SEV editor to work?
I'd recommend Notepad++.
  Topic: FQM/Multimedia Pack
Moonsword

Replies: 14
Views: 6453

PostForum: SEV Modding Discussion   Posted: Tue Feb 12, 2008 1:36 am   Subject: FQM/Multimedia Pack
...or by anyone else with an IQ above that of a chimp. Among other things, that makes managing the code more complex, which is never something anyone resembling competent would introduce. What's rea ...
 
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