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Author Message
  Topic: Best custom components
Fomoria

Replies: 23
Views: 8803

PostForum: SEV Modding Discussion   Posted: Mon Oct 05, 2009 10:30 pm   Subject: Best custom components
Are you sure? I swear my tests confirmed that they distributed supplies (at the very least) from the stocks on the vessel that contains it. I noted supply before and after end-of-turn in test games, ...
  Topic: Best custom components
Fomoria

Replies: 23
Views: 8803

PostForum: SEV Modding Discussion   Posted: Fri Oct 02, 2009 2:16 am   Subject: Best custom components
I bring a remote resupply provider. All of the supplies and ordnance distributed come from the ship itself. With Ordnance generators other people have helpfully posted up (I use another custom compon ...
  Topic: BM Extras - Pollution Events v1.00
Fomoria

Replies: 10
Views: 8664

PostForum: Balance Mod   Posted: Sun Feb 15, 2009 8:26 pm   Subject: BM Extras - Pollution Events v1.00
The combo links on your site still point to v1.00.
  Topic: Ship sizes: inequality raises its head?
Fomoria

Replies: 37
Views: 12339

PostForum: Balance Mod   Posted: Mon Dec 17, 2007 5:08 am   Subject: Ship sizes: inequality raises its head?
Nautical analogies never do space combat any justice. Hell, planetside combat will never be analogous to space combat in specifics.

In space the weapon size loses all relationship to the vessel siz ...
  Topic: Shield generators beyond Phased? And stacked regenerators?
Fomoria

Replies: 28
Views: 17880

PostForum: Balance Mod   Posted: Sun Sep 02, 2007 9:14 pm   Subject: Shield generators beyond Phased? And stacked regenerators?
A large enough group of ships with Null-space Projectors would trash those behemoths, though. I don't think that stacked regenerators will mean much since usage of what you have available can negate t ...
  Topic: Anti-aliased hex squares in system view? Brighter colors?
Fomoria

Replies: 4
Views: 2573

PostForum: SEV Spaceport   Posted: Sat Sep 01, 2007 2:36 pm   Subject: Anti-aliased hex squares in system view? Brighter colors?
In response to 2); there are colouration settings for the hex map in Settings.txt, if you want to preserve your original settings (for reversion), then you can copy it to the Data subdirectory (you'll ...
  Topic: Carrier Battles 1.2
Fomoria

Replies: 7
Views: 6034

PostForum: SEIV Spaceport   Posted: Fri Aug 31, 2007 4:42 pm   Subject: Carrier Battles 1.2
Once you've extracted to a subdirectory of the SE4 game directory, you need to modify the field in Path.txt (I think) to identify the directory the mod you're using resides in.
  Topic: Saved Races Issue
Fomoria

Replies: 12
Views: 3968

PostForum: SEV Spaceport   Posted: Fri Aug 17, 2007 4:37 pm   Subject: Saved Races Issue
When you begin play, you're granted additional technologies; those are included in the cost calculations and will increase the technology cost of the race above its start value. You should be able to ...
  Topic: Features Inquiry
Fomoria

Replies: 11
Views: 7838

PostForum: SEV Modding Discussion   Posted: Sun Aug 12, 2007 4:14 am   Subject: Features Inquiry
When I played about with negative tech requirements, the tech higher on the list was developed first and thus canceled the development of the lower tech. Is this just a strange special case due to rou ...
  Topic: Intel: stealing racial techs
Fomoria

Replies: 9
Views: 3636

PostForum: SEV Spaceport   Posted: Sun Aug 12, 2007 4:00 am   Subject: Intel: stealing racial techs
Being able to easily share racial techs opens the game up to rampant abuses in multiplayer.

This was written for SE4, so you'll have to think in terms of the "has trait" function instead of racial ...
  Topic: Stream Read Errors When Viewing Facilities/Components
Fomoria

Replies: 7
Views: 165153

PostForum: Adamant Mod   Posted: Fri Aug 03, 2007 12:05 am   Subject: Stream Read Errors When Viewing Facilities/Components
For those with PSP 8 (and possibly other versions of PSP), the batch process feature without a processing script and "New Type" for save mode will perform the same function as Irfanview.

It saves a ...
  Topic: Bone to pick on fleet supply management
Fomoria

Replies: 34
Views: 11038

PostForum: SEV Spaceport   Posted: Thu Aug 02, 2007 8:44 am   Subject: Bone to pick on fleet supply management
It is true that it may lead to slowing of fleets in some cases, but your suggestion limits the range of the fleets; fighters will contribute nothing in the way of supply storage to the fleet and there ...
  Topic: Bone to pick on fleet supply management
Fomoria

Replies: 34
Views: 11038

PostForum: SEV Spaceport   Posted: Thu Aug 02, 2007 7:30 am   Subject: Bone to pick on fleet supply management
Treating units transported in the fleet equally as members for the purposes of supply equalisation would be a sensible and paradigmatically appropriate solution to the problem in my opinion.

At the ...
  Topic: Killing popluation from orbit
Fomoria

Replies: 3
Views: 5894

PostForum: SEV Modding Discussion   Posted: Thu Jul 05, 2007 3:34 am   Subject: Killing popluation from orbit
If you do reduce the chances of weapons hitting, at least add a positive accuracy modifier to the planetary bombardment weapons, at the very least it reinforces the necessity of bringing planet glassi ...
 
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