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Author Message
  Topic: Contemplating 0.17
CapnKy

Replies: 23
Views: 148394

PostForum: Adamant Mod   Posted: Thu Apr 17, 2008 11:27 am   Subject: Contemplating 0.17
Bouncing around a couple more ideas;

Laser Defense:
Specific satellite-only defensive technology. PD laser that fires every other turn with 100% (or suitably high - 50? 60? 70?) accuracy, for defe ...
  Topic: Contemplating 0.17
CapnKy

Replies: 23
Views: 148394

PostForum: Adamant Mod   Posted: Sat Apr 12, 2008 6:53 am   Subject: Contemplating 0.17
Surely a carrier should at least have room for armour, shields and some light point defense/anti-ship weaponry?
If your carriers are engaging in combat, something has gone terribly wrong. Wink

There ...
  Topic: Contemplating 0.17
CapnKy

Replies: 23
Views: 148394

PostForum: Adamant Mod   Posted: Fri Apr 11, 2008 1:46 am   Subject: Contemplating 0.17
Other ECM-style stuff for Illusion might be fitting... not as strong as normal ECM, mind. Maybe 5 tiers w/ 2% per level that stacks with normal ECM.

Perhaps Arcane Loremastery could have a line of ...
  Topic: Contemplating 0.17
CapnKy

Replies: 23
Views: 148394

PostForum: Adamant Mod   Posted: Tue Apr 08, 2008 3:59 am   Subject: Contemplating 0.17
Barring any major additions, I would like to see an expansion of the each paradigm's special racial traits.

/sign'd

Some similar stuff for Energy/Mech might not go amiss either.
  Topic: The Phong Files Gazette - 2408.7 Edition
CapnKy

Replies: 9
Views: 5803

PostForum: Rich End of Town   Posted: Sun Mar 30, 2008 5:46 pm   Subject: The Phong Files Gazette - 2408.7 Edition
Accessing CommNet Node JSOC-17-12...

...

...

Access Granted...

>access translog171205

Retrieving Transmission Logs...

WARNING: Transmission Log may be corrupt. Continue? Y/N. ...
  Topic: Just because - Toltayan Worldship
CapnKy

Replies: 4
Views: 6913

PostForum: Malfadorian Shipyards   Posted: Wed Mar 26, 2008 9:58 am   Subject: Just because - Toltayan Worldship
Not bad. Not bad at all. How does it look when shrunk down/etc.?
  Topic: Component Description Suggestions
CapnKy

Replies: 1
Views: 29140

PostForum: Adamant Mod   Posted: Tue Mar 18, 2008 3:43 am   Subject: Component Description Suggestions
Not sure if I've done this before, but such is life. Anyway, idea of this thread is to suggest replacement descriptions for components. Simple as that.

Motor Control Node (Organic Races)
Specializ ...
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Fri Mar 14, 2008 2:16 pm   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
Apologies on the delay for the other stock prefabs, I've been a bit distracted by Life(TM) but I'll try and have them out soon.

I may also need to re-render the Minmatar set with additional lightin ...
  Topic: Thoughts and Opinions : Borg 2.0
CapnKy

Replies: 22
Views: 20116

PostForum: Malfadorian Shipyards   Posted: Fri Mar 14, 2008 2:14 pm   Subject: Thoughts and Opinions : Borg 2.0
No problem, BlackSwan did.



Allow me to take a moment and say "It's not that fucking easy". Just because someone else knows how to do it doesn't mean BK here can do it just as easily.

In fac ...
  Topic: New 4x Game "Sins Of A Solar Empire"
CapnKy

Replies: 11
Views: 11148

PostForum: Spaceport   Posted: Thu Mar 06, 2008 11:39 am   Subject: New 4x Game "Sins Of A Solar Empire"
Well, I bought it and have played it a little. I am slightly disappointed that it seems to all take place in one solar system, but I still like it. I think that a bit of modding could fix it up.

Th ...
  Topic: New 4x Game "Sins Of A Solar Empire"
CapnKy

Replies: 11
Views: 11148

PostForum: Spaceport   Posted: Tue Mar 04, 2008 4:07 pm   Subject: New 4x Game "Sins Of A Solar Empire"
I strongly recommend that you try out [url=http://forums.sinsofasolarempire.com/?forumid=443&aid=301007]The Mars Effect mod once you get used to how Sins plays. It increases capship and fleet caps ...
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Sat Mar 01, 2008 1:13 pm   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
The [url=http://files.spaceempires.net/user/75/Amarr_Stock.zip]Amarr Stock Prefab is now available. It should be good to go apart from the no mines/no troops/no WPs thing. I've sorted ships based on p ...
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Thu Feb 28, 2008 11:30 pm   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
MAJOR. UPDATE.

The "DIY" sets are now ready for release. Take in mind that you have to set these ones up yourself. I'll have the plug-and-play ones ready shortly.

NB; at Fyron's suggestion, the ...
  Topic: Battlestar Galactica
CapnKy

Replies: 155
Views: 68964

PostForum: Malfadorian Shipyards   Posted: Thu Feb 28, 2008 4:09 pm   Subject: Battlestar Galactica
...wow.

Can you please check the date on the last post before posting to avoid resurrecting old threads? Confused
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Wed Feb 27, 2008 11:54 pm   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
Yes, they are, and yes, it does.

Ed: On a note, I found a Trinity-quality version of the Thrasher hidden away in the game files, which means the Minmatar are now full Trinity quality. The only non- ...
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Wed Feb 27, 2008 10:33 am   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
Update! The Gallente set's textures have been processed. Rendering will begin shortly. Expect the Gallente set to be finished by the 30th at the latest. It will probably be done sooner!

I will rele ...
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Mon Feb 25, 2008 7:55 pm   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
I've done what I can for now. I may go through and add more lighting.

I've also intentionally rendered all minis at maximum size to ensure that they are all visible. I realise this looks bad for sc ...
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Mon Feb 25, 2008 9:33 am   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
Bumptastic update;

Slogging through the Minmatar set. ~16 images to go (8 ports, 8 minis) of ships, then onto the stations and fleet.

Note that the Minmatar set is quite dark and grimy compared ...
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Sat Feb 23, 2008 7:53 am   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
Trust me, it is. Wink

As for the appearances... well, thank CCP for releasing the Trinity graphical upgrade.

Ed: Fyron, if you read this, I'm willing to work and render up some pirate and rogue dr ...
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Fri Feb 22, 2008 12:35 pm   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
Teaser-tastic large render of the fighter group - my favourite work of the Caldari set so far;

http://i122.photobucket.com/albums/o247/Arcalane/caldari_large_fightergroup.jpg
(3 Hornet-type scout ...
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Fri Feb 22, 2008 4:49 am   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
I'll try tweaking Daz's lighting settings but no promises.
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Thu Feb 21, 2008 10:04 pm   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
Non-Sansha pirates may be a little troublesome. I'll need to track down additional textures if possible to see if I can find out what/how CCP did it, since it seems they may have used shaders, which m ...
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Thu Feb 21, 2008 9:33 pm   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
The SE5 Eve shipsets are ridiculously over-detailed, both model and texture, for the game... I was hoping the guy doing them would see the light and scale them down properly, but alas..

The texture ...
  Topic: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
CapnKy

Replies: 23
Views: 34762

PostForum: Malfadorian Shipyards   Posted: Thu Feb 21, 2008 8:20 pm   Subject: [EVE/SE4 Shipset Pack] I'm back, and better than ever!
I have finally found a way to achieve my goal of producing shipsets from the EVE ships. Expect a full four-set of them, possibly Adamant compatible (definitely Neo, maybe Neo++) for the lot, plus race ...
  Topic: Adamant Openings
CapnKy

Replies: 9
Views: 52526

PostForum: Adamant Mod   Posted: Fri Feb 15, 2008 2:46 am   Subject: Adamant Openings
I'm enjoying the normal physical and nomad mechanical, but my pirate organic race is not fun.

When you play the different styles, what are the first techs you feel are essential? I'm still chasing ...
 
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