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Spaceempires.net :: SEV Modding Discussion :: View Forum
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SEV Modding Discussion

Description: Get expert answers to all of your generic Space Empires V modding questions in here. AI modding questions should not be posted in here.

Moderators:: SEnet Moderators, ModWorks Staff

Users browsing this forum: None
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Post new topic
 Sub Forums   Topics   Posts   Last Post 
No new posts SEV Modding FAQ
Find frequently asked (and answered!) questions related to modding Space Empires V in here. Does not include AI modding questions.
2 14 How to Model Excl...
Thu Jul 02, 2009 1:26 pm
MikeTn1
No new posts Balance Mod
Official forums for the Balance Mod, a mod for SE5 by Captain Kwok.
813 8397 Tractor beam ques...
Sat Jul 04, 2009 4:45 am
CaptainKwok
No new posts Battlestar Galactica
Official forums for the Battlestar Galactica mod for SE5
106 1239 FTL drive system
Mon Jun 22, 2009 2:04 pm
Admiral99
No new posts Crimson Concept Mod
Official forums for the Crimson Concept Mod, for Space Empires 5.
26 251 PBW
Fri Jul 03, 2009 7:52 pm
ForesterSOF
No new posts E3's Community Mod
Forum for the SE5 mod project lead by E3, with input by all members of the community.
7 54 Weapons Discussion
Thu Nov 13, 2008 11:29 am
Trooper
No new posts Gritty Galaxy
Official forum for Gritty Galaxy, a mod for SE5 by Suicide Junkie.
20 97 Status: In Cold S...
Fri Jul 18, 2008 11:32 pm
SuicideJunkie
No new posts SEV Proportions Mod
Forums for the Proportions Mod, for Space Empires V.
40 371 Version 1.1 - Stu...
Tue Mar 24, 2009 12:50 am
rnl
No new posts Space Empires Nova Mod
Official forums for Captain Kwok's Space Empires Nova Mod, a mod for SE5.
13 179 Suggestions for N...
Tue Jun 23, 2009 1:44 pm
ekolis
No new posts Unnamed AI Mod
Official forums for the Unnamed AI Mod, for Space Empires V.
11 103 where can I get t...
Fri May 01, 2009 11:37 pm
CaptainKwok

 Topics   Replies   Last Post 
No new posts Galaxy creation freeze - what did I do wrong???
ekolis
0 (15) Fri Jul 03, 2009 6:24 pm
ekolis View latest post
No new posts Increasing a weapons range [ Goto pageGoto page: 1, 2 ]
James
28 (330) Fri Jul 03, 2009 1:42 pm
Ender View latest post
No new posts [ Poll ] Component Pic: Ordnance or Launcher?
KevinArisa
8 (171) Wed Jul 01, 2009 7:45 pm
gloryhound View latest post
No new posts [SE:T] Tech Tree
KevinArisa
10 (171) Wed Jul 01, 2009 5:57 am
KevinArisa View latest post
No new posts Rare Resources?
KevinArisa
13 (197) Tue Jun 30, 2009 5:42 pm
Ender View latest post
No new posts Reflective Armor, and Anti/Reverse-GravWeapons, and more
Corvakai
4 (91) Tue Jun 30, 2009 1:09 am
marhawkman View latest post
No new posts making a new Mod
MikeTn1
1 (37) Mon Jun 29, 2009 4:58 pm
Fyron View latest post
No new posts Quirks related to Ownership
edge1218
2 (37) Sun Jun 28, 2009 8:26 pm
edge1218 View latest post
No new posts Gifts to an AI Empire
edge1218
6 (122) Sun Jun 28, 2009 5:11 pm
edge1218 View latest post
No new posts Function: Sys_Get_List_Of_Solar_Systems
edge1218
2 (39) Sun Jun 28, 2009 4:50 pm
edge1218 View latest post
No new posts Changing weapon target types
James
1 (45) Sat Jun 27, 2009 1:11 am
Ender View latest post
No new posts using lists in "requirements" field
radiant_x
8 (109) Fri Jun 26, 2009 11:28 pm
Ender View latest post
No new posts Modding CSF files
MikeTn1
3 (71) Fri Jun 26, 2009 1:15 pm
MikeTn1 View latest post
No new posts Fighter mine Sweepers
cb6dba
2 (42) Thu Jun 25, 2009 11:31 pm
marhawkman View latest post
No new posts [ Poll ] TO AARON HALL ABT WARP POINTS
James
7 (134) Thu Jun 25, 2009 2:18 am
Felgerkarb View latest post
No new posts Stellar Construction
gloryhound
5 (91) Wed Jun 24, 2009 1:28 pm
MikeTn1 View latest post
No new posts Babylon V - Dilgar Shipset
Admiral99
1 (41) Tue Jun 23, 2009 4:43 pm
Fyron View latest post
No new posts Armour/Shield damage reduction.
Admiral99
1 (34) Tue Jun 23, 2009 1:41 pm
ekolis View latest post
No new posts Limiting Engines
KevinArisa
2 (46) Mon Jun 22, 2009 11:17 pm
KevinArisa View latest post
No new posts Number fo Players
MikeTn1
2 (72) Mon Jun 22, 2009 1:17 pm
MikeTn1 View latest post
No new posts Babylon V shipsets
Admiral99
8 (290) Sat Jun 13, 2009 2:36 am
marhawkman View latest post
No new posts Limiting one hull size to a single ship
Darkshado
5 (182) Fri Jun 12, 2009 4:37 am
Darkshado View latest post
No new posts TREATY_ELEMENT_TYPE_SHARE_TECHNOLOGY
Darkshado
0 (65) Fri Jun 12, 2009 3:17 am
Darkshado View latest post
No new posts Ruins tech ships
Spearman
6 (179) Fri Jun 12, 2009 12:44 am
Spearman View latest post
No new posts Small syst with B5mod
bones
3 (59) Thu Jun 11, 2009 4:35 pm
bones View latest post
No new posts How to make a new component?
Admiral99
1 (54) Wed Jun 10, 2009 10:52 am
gloryhound View latest post
No new posts Pirates mod
Darkshado
11 (922) Mon Jun 08, 2009 5:52 am
Darkshado View latest post
No new posts Stopping some ship types using warp points
ASpencer
7 (133) Mon Jun 08, 2009 2:12 am
edge1218 View latest post
No new posts Naturally Occurring (Random) WP Failures/Openings
edge1218
2 (78) Sat Jun 06, 2009 7:51 pm
marhawkman View latest post
No new posts Progress on my Star Trek Mod
EaglePryde
23 (547) Sat Jun 06, 2009 7:38 am
EaglePryde View latest post
No new posts Warp Point Mini Mod now available.
gloryhound
10 (210) Fri Jun 05, 2009 2:52 am
edge1218 View latest post
No new posts Discoveries from timed events
edge1218
5 (126) Fri Jun 05, 2009 2:18 am
rnl View latest post
No new posts Trade Modifier - bugged?
radiant_x
7 (120) Tue Jun 02, 2009 6:31 pm
marhawkman View latest post
No new posts Code for Script Change - Jump Drive
edge1218
18 (428) Mon Jun 01, 2009 6:11 am
Darkshado View latest post
No new posts Getting a reply from Aaron Hall?
Darkshado
5 (167) Fri May 29, 2009 1:00 pm
Randallw View latest post
No new posts mod project 3 [ Goto pageGoto page: 1, 2 ]
marhawkman
25 (1527) Wed May 27, 2009 11:45 pm
marhawkman View latest post
No new posts Treaty elements in script?
Darkshado
5 (104) Wed May 27, 2009 12:00 pm
isopsyco View latest post
No new posts [ Poll ] New Minesweeper mod release!
marhawkman
3 (116) Tue May 26, 2009 12:00 am
marhawkman View latest post
No new posts Modifying Warp point graphics
gloryhound
18 (324) Mon May 25, 2009 11:16 pm
gloryhound View latest post
No new posts how do I reduce trade?
radiant_x
4 (94) Thu May 21, 2009 3:37 pm
radiant_x View latest post
No new posts Weapon Animation Question
EaglePryde
4 (83) Wed May 20, 2009 7:31 am
EaglePryde View latest post
No new posts Help with textures for my ship set(s)
gloryhound
14 (213) Tue May 19, 2009 1:42 am
gloryhound View latest post
No new posts Reversal of function Sys_Set_Have_Seen_System
edge1218
0 (50) Mon May 18, 2009 3:34 am
edge1218 View latest post
No new posts Thinking of putting together a mod - Star Trek... sort of [ Goto pageGoto page: 1, 2 ]
Furyofaseraph
33 (531) Sun May 17, 2009 9:29 am
EaglePryde View latest post
No new posts ASGARD SHIPSET
lion_of_judah
4 (199) Fri May 15, 2009 6:08 pm
isopsyco View latest post
No new posts Star Trek Mod
EaglePryde
2 (129) Fri May 15, 2009 10:30 am
EaglePryde View latest post
No new posts No Warp Point Game and Hyperdrive aka FTL
isopsyco
19 (1003) Fri May 15, 2009 7:19 am
EaglePryde View latest post
No new posts Mining question
Emperor_Invisible
2 (80) Thu May 14, 2009 9:07 pm
Emperor_Invisible View latest post
No new posts Component Repair?
EaglePryde
6 (118) Thu May 14, 2009 12:46 pm
EaglePryde View latest post
No new posts Tech Grids
Skyburn
3 (94) Thu May 14, 2009 12:11 am
CaptainKwok View latest post
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