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Spaceempires.net :: SEV Modding Discussion :: View Forum
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SEV Modding Discussion

Description: Get expert answers to all of your generic Space Empires V modding questions in here. AI modding questions should not be posted in here.

Moderators:: SEnet Moderators, ModWorks Staff

Users browsing this forum: None
Goto page 1, 2, 3 ... 12, 13, 14  Next
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 Sub Forums   Topics   Posts   Last Post 
No new posts SEV Modding FAQ
Find frequently asked (and answered!) questions related to modding Space Empires V in here. Does not include AI modding questions.
2 14 How to Model Excl...
Thu Jul 02, 2009 1:26 pm
MikeTn1
No new posts Balance Mod
Official forums for the Balance Mod, a mod for SE5 by Captain Kwok.
1023 10927 ETA on 19h?
Thu Sep 02, 2010 10:32 pm
binaryman
No new posts Battlestar Galactica
Official forums for the Battlestar Galactica mod for SE5
116 1304 Can't start a game
Mon Aug 30, 2010 12:04 am
tekumel
No new posts Crimson Concept Mod
Official forums for the Crimson Concept Mod, for Space Empires 5.
74 536 New Release of Cr...
Mon Aug 30, 2010 12:01 am
Artful_Bodger
No new posts E3's Community Mod
Forum for the SE5 mod project lead by E3, with input by all members of the community.
7 54 Weapons Discussion
Thu Nov 13, 2008 11:29 am
Trooper
No new posts Gritty Galaxy
Official forum for Gritty Galaxy, a mod for SE5 by Suicide Junkie.
20 105 Download the Late...
Fri Jan 22, 2010 11:44 pm
Mentat
No new posts SEV Proportions Mod
Forums for the Proportions Mod, for Space Empires V.
40 377 Leaky Shields and...
Thu Aug 05, 2010 10:56 am
azacool89
No new posts Space Empires Nova Mod
Official forums for Captain Kwok's Space Empires Nova Mod, a mod for SE5.
18 207 Kwok when might i...
Tue May 18, 2010 8:48 am
cryptc
No new posts Unnamed AI Mod
Official forums for the Unnamed AI Mod, for Space Empires V.
11 104 Unnamed Mod Versi...
Sat Jan 16, 2010 4:55 pm
Atomizer

 Topics   Replies   Last Post 
No new posts What do you want to see in a Star Trek mod? [ Goto pageGoto page: 1 ... 3, 4, 5 ]
ekolis
122 (2304) Fri Sep 03, 2010 4:49 am
azacool89 View latest post
No new posts My mod's done, but the turn won't process... please help?
Kingside_Bishop
7 (447) Mon Aug 30, 2010 4:38 am
Claidheahm View latest post
No new posts Leaky Components idear!!!
azacool89
11 (226) Tue Aug 24, 2010 3:38 pm
azacool89 View latest post
No new posts DJAS v32, now with WORKING AI! [ Goto pageGoto page: 1 ... 5, 6, 7 ]
arthurtuxedo
163 (4937) Mon Aug 23, 2010 4:28 pm
arthurtuxedo View latest post
No new posts AI scripts for ground troops
SLAP
10 (350) Sat Aug 21, 2010 5:52 am
Hazcom13 View latest post
No new posts Old SE fan, coming back to SEV
Lordxorn
3 (105) Fri Aug 20, 2010 12:23 am
marhawkman View latest post
No new posts Damage capping
Takel
3 (106) Tue Aug 17, 2010 9:13 am
azacool89 View latest post
No new posts Sky Mod released [ Goto pageGoto page: 1, 2 ]
Skyburn
26 (1648) Mon Aug 16, 2010 3:14 pm
Skyburn View latest post
No new posts EVE mod - Discusson
darque
3 (114) Mon Aug 16, 2010 12:35 am
darque View latest post
No new posts Tow Ship
drakonis
0 (40) Sun Aug 15, 2010 12:16 pm
drakonis View latest post
No new posts Epic Mod - Planning and questions.
AgentPaper
17 (284) Mon Aug 09, 2010 10:49 pm
AgentPaper View latest post
No new posts Shield decay?
Marius
4 (134) Sun Aug 08, 2010 11:24 pm
azacool89 View latest post
No new posts How to make boarding parties work on drones?
Nommy
16 (252) Sun Aug 08, 2010 2:08 pm
azacool89 View latest post
No new posts Question regarding Star creation and Artificial constructs
Bazalisk
7 (125) Sat Aug 07, 2010 11:43 am
Bazalisk View latest post
No new posts warhead explosions?
Marius
1 (68) Sat Aug 07, 2010 7:08 am
azacool89 View latest post
No new posts Satalites
Marius
3 (116) Sat Aug 07, 2010 7:03 am
azacool89 View latest post
No new posts Formula complexity limitations
darque
9 (130) Fri Aug 06, 2010 3:18 pm
darque View latest post
No new posts Armor Mechanics - Is this possible?
AgentPaper
18 (368) Thu Aug 05, 2010 12:52 pm
Bazalisk View latest post
No new posts Meshing BM FQM and Asteroids [ Goto pageGoto page: 1, 2 ]
edge1218
42 (2116) Thu Aug 05, 2010 2:41 am
Fragilicious View latest post
No new posts Game freezes
Marius
3 (100) Thu Aug 05, 2010 1:17 am
Bazalisk View latest post
No new posts New Mod -Adv. Empires- [ Goto pageGoto page: 1, 2, 3 ]
devanmedrow2
50 (939) Thu Aug 05, 2010 12:27 am
marhawkman View latest post
No new posts new shipsets
spasmolytic
4 (284) Tue Aug 03, 2010 5:35 pm
Vipre View latest post
No new posts Beginner wants to alter asteroid habitat mod.
Fragilicious
6 (142) Tue Aug 03, 2010 1:28 am
Fragilicious View latest post
No new posts AoE Weapons: Are they possible?
Bazalisk
4 (163) Mon Aug 02, 2010 12:22 am
Bazalisk View latest post
No new posts Asteroid Habitats [ Goto pageGoto page: 1, 2, 3 ]
exelsiar
55 (6272) Mon Aug 02, 2010 12:20 am
Fragilicious View latest post
No new posts Tech modding
darque
4 (112) Fri Jul 30, 2010 9:42 pm
darque View latest post
No new posts FTL Drives
BlessedWrath
5 (140) Mon Jul 26, 2010 3:07 pm
ForesterSOF View latest post
No new posts Macro Modding [ Goto pageGoto page: 1, 2 ]
Studentmac
25 (370) Mon Jul 26, 2010 1:46 am
Criusmac View latest post
No new posts Overcrowding mini-mod
Brad
3 (230) Sun Jul 25, 2010 8:56 am
Brad View latest post
No new posts New Stellar Object for the next FQM update
edge1218
3 (99) Thu Jul 22, 2010 1:41 am
edge1218 View latest post
No new posts Misplaced colony flags
ekolis
9 (209) Sat Jul 17, 2010 9:56 pm
ekolis View latest post
No new posts A Real Headscratcher
BlessedWrath
8 (217) Sat Jul 17, 2010 7:56 pm
CaptainKwok View latest post
No new posts Modding empire report variance
ekolis
0 (63) Fri Jul 16, 2010 1:31 pm
ekolis View latest post
No new posts Weapons Modding [ Goto pageGoto page: 1, 2 ]
BlessedWrath
43 (708) Mon Jul 12, 2010 6:47 pm
Criusmac View latest post
No new posts Propultion systems
Studentmac
5 (135) Sun Jul 11, 2010 5:59 pm
ekolis View latest post
No new posts Space Empires V Editor
Studentmac
0 (129) Wed Jul 07, 2010 9:15 pm
Studentmac View latest post
No new posts newtonian movement and zero weighted armour
Studentmac
5 (162) Wed Jul 07, 2010 9:44 am
Studentmac View latest post
No new posts Differences between component and hull requirements
ekolis
0 (78) Sat Jul 03, 2010 3:13 pm
ekolis View latest post
No new posts some ideas.. worth publishing a new mod? [ Goto pageGoto page: 1, 2 ]
WilliamTheBat
27 (650) Thu Jul 01, 2010 1:10 am
marhawkman View latest post
No new posts Cant see planets in main screen using FQM
wedgeantilles
7 (178) Tue Jun 29, 2010 1:18 am
wedgeantilles View latest post
No new posts Variety of starting facilities
Ender
0 (80) Sun Jun 27, 2010 12:46 am
Ender View latest post
No new posts Component Enhancement Headaches
BlessedWrath
7 (154) Sat Jun 26, 2010 11:26 pm
BlessedWrath View latest post
No new posts Shipset causing race issues
Studentmac
7 (177) Sat Jun 26, 2010 6:24 pm
ForesterSOF View latest post
No new posts population problem
dunpar
1 (102) Mon Jun 14, 2010 12:17 am
Hazcom13 View latest post
No new posts start on a ringworld
Random
20 (437) Sat Jun 12, 2010 2:53 am
Random View latest post
No new posts ? on going though mine field out them going off
rnl
9 (255) Thu Jun 10, 2010 12:06 am
arthurtuxedo View latest post
No new posts SHIPS: Still Missing!
Strange_Alien
1 (118) Mon Jun 07, 2010 6:44 am
Strange_Alien View latest post
No new posts How to install a mod?
Strange_Alien
4 (174) Mon Jun 07, 2010 1:50 am
Strange_Alien View latest post
No new posts Star and Stellar Construction Limit
KNC
9 (336) Thu Jun 03, 2010 1:22 am
marhawkman View latest post
No new posts Program for modelling Planets (x files)?
KNC
8 (266) Mon May 31, 2010 6:07 pm
KNC View latest post
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