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Description: Game data modifications (mods) for Space Empires V.
Deprecated (6) Obsolete versions of Space Empires V mods, maintained primarily for PBW games.
| | Modworks (0) Practical implementations of Space Empires V modding concepts.
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Absolutum Dominium 
This is a mod I made mostly for my own enjoyment. I''ve altered and added things I felt would add more depth to the ship/unit designing experience as well as general gameplay. |
Author: Fulgrymm Version: 1.0 Compatibility: SE5 1.66 Filesize: 1.18 MB Added on: Feb-08-2008 Downloads: 1108
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Balance Mod v1.14 
The SE:V Balance Mod is a project that started during the summer of 2006 before SE:V made its debut. It's an attempt to provide a set of balanced data files in the spirit of the standard game. Make sure to get the 1.14a patch to continue your savegames in SE5 1.71
Note that savegames created with Balance Mod v1.09 or below will not work with Balance Mod v1.14. Balance Mod v1.10-13 savegames will, however. |
Author: Captain Kwok Version: 1.14 Compatibility: SE5 1.66 Filesize: 6.35 MB Added on: Feb-21-2008 Downloads: 1982
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Battlestar Galactica Mod 4.2
Major improvements from last version, many bugs found and removed. Components are basically balanced and AI i working well. Some new components and options available. This version still requires the following shipsets : Colonial, Cylon, RDMCylon and Dark Terran. Readme has options for install. |
Author: Isopsyco Version: 4.2 Compatibility: SE5 1.74 Filesize: 16.85 MB Added on: Jul-08-2008 Downloads: 476
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Colonizable Asteroids
Based on Marhawkman's original concept, this mod allows colonization of asteroid fields by special component (see readme for details). All the mechanics are in the event script with little text data required. Based on stock SEV 1.74 |
Author: Isopsyco Version: 1.0 Compatibility: SE5 1.74 Filesize: 3.61 MB Added on: Jun-29-2008 Downloads: 322
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Crimson Concept Mod v0.2
Designed to focus on new, revised, and interest concepts.
Version 0.2.0
* Diplomacy cultural victory
This system causes planet to leave one empire and join another. The revolt is due to the first empire lack of or weak cultural ID when compare to another. The new victory style is for players who want to try and win the game with min war effort. Now the cultural point system is based on new facilities, ships levels, the relation between 2 empires, and happiness of planets. The counter to this new system is the same elements that create it. |
Author: Cimson Version: 0.2.0 Compatibility: 1.71 Filesize: 3.87 MB Added on: Jun-03-2008 Downloads: 174
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Dark Nova 5.04 
SEV version of Dark Nova mod. The main concept of this mod is Diversity. Development of this mod will be in stages.
v5.03 includes several new ship sizes (scout, escort, corvette, worldship), lots of new unit types and dedicated ship hulls.
Another addition is lots of new Unique Ruins techs. Many new Uniques including Enhanced ship hulls techs.
v5.04 adds many more troop types (Infantry, Artillery, Mobile Armor, Aircraft, Mech) as well as custom mounts and new troop weapons to match.
Further versions will add more Enhanced techs and Cross-over Techs. |
Author: bearclaw Version: 5.04 Compatibility: SE5 1.66 Filesize: 1.59 MB Added on: Mar-10-2008 Downloads: 1932
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Dark Nova v5.03 
SEV version of Dark Nova mod. The main concept of this mod is Diversity. Development of this mod will be in stages.
5.03 includes several new ship sizes (scout, escort, corvette, worldship), lots of new unit types and dedicated ship hulls.
Another addition is lots of new Unique Ruins techs. Many new Uniques including Enhanced ship hulls techs.
Further versions will add more Enhanced techs and Cross-over Techs. |
Author: bearclaw Version: 5.03 Compatibility: SE5 1.66 Filesize: 418.96 Kb Added on: Feb-02-2008 Downloads: 1426
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Devnull Basic 1.71.3.1
This mod is intended to make a somewhat faster-paced, though still epic-scale game of Space Empires V while addressing some of the balance issues that I have found in the weapons, facilities, and the tech tree. Through the use of the principles of miniaturization (i.e. the higher the tech level, the smaller the component/facility) and durability (the higher the tech level, the stronger the component/facility), and balancing, this mod attempts to introduce a new feel to the game and give a somewhat faster pace to the timing. Research starts out a little slower, but has a much higher potential to build up, usage of minerals, organics, and radioactives is somewhat reduced in many areas and much more balanced in general (i.e. most things don't just use minerals any more, but a more balanced mix of resources). Requires Multimedia Pack. |
Author: Devnullicus Version: 1.71.3.1 Compatibility: SE5 1.71 Filesize: 8.32 MB Added on: May-19-2008 Downloads: 396
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