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Description: Game data modifications (mods) for Space Empires V.
Deprecated (29) Obsolete versions of Space Empires V mods, maintained primarily for PBW games.
| | Modworks (0) Practical implementations of Space Empires V modding concepts.
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Gid Mod v4.9.1b 
This mod started as an effort to have the space ships use for engines be variable by ship size. Over time, it has grown to incorporate balance tweaks, new shield types, research tweaks, and serious overhauls to AI ship design creation, ship construction, and unit construction. See the GidModReadme.txt for details, and thanks for playing.
This version includes some MAJOR gameplay changes, particularly the fact that Crystallurgy and Organic Manipulation tech races now use Radiactives and Organics respectivly as their primary resource.
Additionally, the AI has been modified to take these changes in to account, and to be more efficient in colonizing when it is low on resources.
Also, defending against intel attacks is no longer a sure bet, as there is a minimum and maximum success rate and an empire's defenses are slightly reduced based on several internal factors. |
Author: Gideon Version: 4.9.1b Compatibility: SE5 1.63 Filesize: 3.13 MB Added on: Nov-18-2007 Downloads: 2216
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Golden Eclipse BETA v1.0 
NOTE:
You can also get it via Bit Torrent at our tracker.
This is the first release of Golden Eclipse for Space Empires 5.
This version includes:
Three tier weapon and shield system.
Wide variety of components.
All new tech tree.
Beta planet pack.
New sounds.
The AI is NOT functional at this point. This version is for basic evaluation and testing in a human only game setting. |
Author: Kevin Arisa Version: BETA 1.0 Compatibility: 1.13 Filesize: 196.83 MB Added on: Nov-14-2006 Downloads: 3049
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Golden Eclipse Patch v1.1 Beta 
Patches Golden Eclipse from v1.0 Beta to v1.1 Beta
Compatible with Space Empires 5 version 1.33 |
Author: Kevin Arisa Version: 1.1 Compatibility: SE5 1.33 Filesize: 51.12 Kb Added on: Mar-25-2007 Downloads: 1228
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Gritty Galaxy Mod v1.71 
Features:
- CarrierBattles style combat physics.
- Way fancy combat animations, including race-customizable plasma animations.
- GritEcon style economy; Facility maintenance independent of build cost.
- Build costs proportional to size squared, maintenance grows slower than size. (You can build small ships very fast, or large ships very slowly, but you can maintain far more tonnage worth of large ships for the same price)
- Anti-QNP propulsion system (Engine ports to maneuver, plus drive reactor for massive bonus move points)
- Directional armor; Place armor forwards, side to side, or aft, wherever you need protection!
- Dynamic Crew requirements! Each weapon and system requires a certain number of crew to operate it. Each crew quarters requires life support to maintain it. How many you need depends on your design!
- And more! |
Author: Suicide Junkie Version: 1.71 Compatibility: SE5 1.71 Filesize: 8.17 MB Added on: Jul-29-2008 Downloads: 2192
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Ground Combat Mod Beta 2.03b 
Uses a greater variety of unit types for ground combat - emphasis is placed on combined arms operations between infantry, tanks, artillery and air support. |
Author: Brad Version: 2.03b beta Compatibility: SE5 1.25 Filesize: 2.99 MB Added on: Feb-22-2007 Downloads: 1977
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HyperDrive Mod 
Allows HyperDrive engine use in a no warp point game. AI is also able to use the drive. AI is based on stock SEV 1.74.
There may be some annoying messages about losing and gaining contact because of opening and closing WPs, but the AI and game run smooth. |
Author: Isopsyco Version: 1.0 Compatibility: SE5 1.74 Filesize: 1.87 MB Added on: Jun-29-2008 Downloads: 1888
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HyperFQM
I would like to emphasize that I do NOT take credit for this, I just patched together something that might be enjoyable- Isopscyo's HyperDrive Mod with the superior graphics of Fyron's Quadrant Mod. They get all the credit. Enjoy. |
Author: doom3607 Version: Compatibility: SE5 1.77 Filesize: 2.64 MB Added on: Apr-09-2009 Downloads: 644
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Inter-relations Mod v0.99b3 
This conversion mod aim to improve the original concept of Space Empire. Each weapons are now unique, and several new components for ships have been added. Also, armor and shields work differently. All armor negate some damage now, but most weapons can penetrate armor if they are powerful enough (the damage negation prevent this). Armor also take less damage to itself than internals. Internal structure improve with armor level, no matter the level of the device.
Special weapons have been improved so they are more useful, even and mostly in end-game. Of course, all this would be meaningless if the weapons worked the same way they do in the stock game. Weapon scale differently depending on their class and use, and large anti-ship weapons cannot aim at small units or seekers. There is a lot more to think about when designing ships with this mod. Units have also been balanced the same way as ships, in the same spirit as the rest of the mod.
On the planet front, structures have different tonnage, the more powerful tend to take more space than the more basic ones. They too have more structure points with each armor level. Some structure are weaker than their tonnage so they are more likely to be destroyed in combat. Speaking of which, planets are harder to kill in this mod, using bombardment tools might be a wiser choice. Supply and ordnance production have been improved, as well as planet's capacity for stock piling them. Keeping your ships supplied won't be a problem unless you have a large fleet fighting far from home. |
Author: Fallen Haven Version: 0.99b3 Compatibility: SE5 1.33 Filesize: 7.16 MB Added on: Apr-19-2007 Downloads: 2346
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Junkyard Wars v0.05
This mod is based off Captain Kwok''s Balance Mod, see the readme(BM).txt for more info on balance mod.
The biggest change from balance mod was to mod out research and intel (though intel is back, as of v0.05), to get new tech levels you must now colonize planets with ruins, all planets should give at least one random tech level, some planets may give more, a few up to four tech levels, there are also the few unique tech areas. |
Author: se5a and Darenkel Version: 0.05 Compatibility: SE5 1.74 Filesize: 3.13 MB Added on: Nov-03-2008 Downloads: 496
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JunkYardWars 
JunkYardWars Mod for Space Empires V.
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Author: se5a Version: 0.01 Compatibility: 1.44 Filesize: 6.49 MB Added on: Jul-17-2007 Downloads: 2072
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