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Description: Game data modifications (mods) for Space Empires V.

Deprecated  (12) 
Obsolete versions of Space Empires V mods, maintained primarily for PBW games.
   Modworks  (0) 
Practical implementations of Space Empires V modding concepts.
 


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Golden Eclipse BETA v1.0  Popular

NOTE:
You can also get it via Bit Torrent at our tracker.

This is the first release of Golden Eclipse for Space Empires 5.

This version includes:

Three tier weapon and shield system.
Wide variety of components.
All new tech tree.
Beta planet pack.
New sounds.

The AI is NOT functional at this point. This version is for basic evaluation and testing in a human only game setting.


Author: Kevin Arisa
Version: BETA 1.0
Compatibility: 1.13
Filesize: 196.83 MB
Added on: Nov-14-2006
Downloads: 2535

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Golden Eclipse Patch v1.1 Beta 

Patches Golden Eclipse from v1.0 Beta to v1.1 Beta
Compatible with Space Empires 5 version 1.33


Author: Kevin Arisa
Version: 1.1
Compatibility: SE5 1.33
Filesize: 51.12 Kb
Added on: Mar-25-2007
Downloads: 946

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Gritty Galaxy Mod v1.71  Popular

Features:
- CarrierBattles style combat physics.
- Way fancy combat animations, including race-customizable plasma animations.
- GritEcon style economy; Facility maintenance independent of build cost.
- Build costs proportional to size squared, maintenance grows slower than size. (You can build small ships very fast, or large ships very slowly, but you can maintain far more tonnage worth of large ships for the same price)
- Anti-QNP propulsion system (Engine ports to maneuver, plus drive reactor for massive bonus move points)
- Directional armor; Place armor forwards, side to side, or aft, wherever you need protection!
- Dynamic Crew requirements! Each weapon and system requires a certain number of crew to operate it. Each crew quarters requires life support to maintain it. How many you need depends on your design!
- And more!


Author: Suicide Junkie
Version: 1.71
Compatibility: SE5 1.71
Filesize: 8.17 MB
Added on: Jul-29-2008
Downloads: 1222

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Ground Combat Mod Beta 2.03b  Popular

Uses a greater variety of unit types for ground combat - emphasis is placed on combined arms operations between infantry, tanks, artillery and air support.


Author: Brad
Version: 2.03b beta
Compatibility: SE5 1.25
Filesize: 2.99 MB
Added on: Feb-22-2007
Downloads: 1573

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HyperDrive Mod 

Allows HyperDrive engine use in a no warp point game. AI is also able to use the drive. AI is based on stock SEV 1.74.

There may be some annoying messages about losing and gaining contact because of opening and closing WPs, but the AI and game run smooth.


Author: Isopsyco
Version: 1.0
Compatibility: SE5 1.74
Filesize: 1.87 MB
Added on: Jun-29-2008
Downloads: 962

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HyperFQM 

I would like to emphasize that I do NOT take credit for this, I just patched together something that might be enjoyable- Isopscyo's HyperDrive Mod with the superior graphics of Fyron's Quadrant Mod. They get all the credit. Enjoy.


Author: doom3607
Version:
Compatibility: SE5 1.77
Filesize: 2.64 MB
Added on: Apr-09-2009
Downloads: 212

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Inter-relations Mod v0.99b3  Popular

This conversion mod aim to improve the original concept of Space Empire. Each weapons are now unique, and several new components for ships have been added. Also, armor and shields work differently. All armor negate some damage now, but most weapons can penetrate armor if they are powerful enough (the damage negation prevent this). Armor also take less damage to itself than internals. Internal structure improve with armor level, no matter the level of the device.

Special weapons have been improved so they are more useful, even and mostly in end-game. Of course, all this would be meaningless if the weapons worked the same way they do in the stock game. Weapon scale differently depending on their class and use, and large anti-ship weapons cannot aim at small units or seekers. There is a lot more to think about when designing ships with this mod. Units have also been balanced the same way as ships, in the same spirit as the rest of the mod.

On the planet front, structures have different tonnage, the more powerful tend to take more space than the more basic ones. They too have more structure points with each armor level. Some structure are weaker than their tonnage so they are more likely to be destroyed in combat. Speaking of which, planets are harder to kill in this mod, using bombardment tools might be a wiser choice. Supply and ordnance production have been improved, as well as planet's capacity for stock piling them. Keeping your ships supplied won't be a problem unless you have a large fleet fighting far from home.


Author: Fallen Haven
Version: 0.99b3
Compatibility: SE5 1.33
Filesize: 7.16 MB
Added on: Apr-19-2007
Downloads: 1898

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Junkyard Wars v0.05 

This mod is based off Captain Kwok''s Balance Mod, see the readme(BM).txt for more info on balance mod.

The biggest change from balance mod was to mod out research and intel (though intel is back, as of v0.05), to get new tech levels you must now colonize planets with ruins, all planets should give at least one random tech level, some planets may give more, a few up to four tech levels, there are also the few unique tech areas.


Author: se5a and Darenkel
Version: 0.05
Compatibility: SE5 1.74
Filesize: 3.13 MB
Added on: Nov-03-2008
Downloads: 212

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JunkYardWars  Popular

JunkYardWars Mod for Space Empires V.


Author: se5a
Version: 0.01
Compatibility: 1.44
Filesize: 6.49 MB
Added on: Jul-17-2007
Downloads: 1674

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Longship Mod 

DO NOT DOWNLOAD, AM FIXING FILE

The long awaited Longship Mod

Bigger ships, bigger planets
missile mounts
plasma weapons
longer game

Based off the CK (not calvin klein) Balance Mod 1.18 w research mod.


Author: Quantum
Version: 1.0
Compatibility: SE5 1.77
Filesize: 7.32 MB
Added on: Mar-27-2009
Downloads: 812

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