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Carrier Battles v1.7 released [ Digg ] Posted on Thursday, June 19th @ 2:53 am GMT (352 reads) |
Carrier Battles v1.7 has finally been released!
Updates include:
- an AI tweak to help in the late game
- improved happiness type settings; bloodthirsty no longer gets unmanageable riots from alien population that start out angry.
- carrier maintenance corrections; they now match warships. Also, dread maintenance is reduced by 1%
- Legacy Infrastructure upgrade path fix (you now get your science points instead of upgrading to the JYW version of the facility)
- and...An upgraded troop scheme!
Infantry are mostly the same as before, but when you get to the vehicles, you will start noticing some improvements. Big guns are tweaked, so that the damage per $ improves with size along with the damage per kt.
Armor mounts have also been adjusted, so that bigger vehicles get more hp per kt, but less hp per $.
This change will instill a strong tendency for small units to be defensive and large units to be offensive, as originally intended. Even when the cargo space used is of no concern.
Side effects include an allowance for truly amazing hitpoints (with the correspondingly astounding price tag) on the heavy tanks.
Not efficient, but if you want to, you can build it :) |
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Re: Carrier Battles v1.7 released (Score: 1) by john_stamos64 on Thursday, June 19th @ 7:56 pm GMT (User Info | Send a Message) | | I started playing this mod and it looks very interesting. I have one question though. I am very early in the game and have colonized a planet with a non-breathable atmosphere because of ancient ruins. I don't want to dedicate any resources or thought to this colony, so I want to abandon this planet. However, I am not allowed. I cannot abandon a planet with more than 0 M population (I have it down to 1 M). Is this intended? |
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