Space Empires LITE v1.06 [ Digg ] Posted on Monday, March 3rd @ 1:14 pm GMT (1516 reads) |
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With the condensed Technology Tree I felt like we needed a few unique items for researching higher levels. To remedy this I added rewards for reaching higher levels in certain techs (Vehicle Systems, Engines, Hulls, Space Ports, Anti Proton Beams, Meson Cannons).
Also, since I pulled the special racial techs I decided to add them in as rewards for finding ancient ruins on planets. Colonizing a world with a Ruin is still random, so you will get an existing tech advanced or access to a new type of technology.
Version 1.06 (March 2008)
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1. Corrected typo in Flak Cannon.
2. Added experimental engines at Level 5 for each engine type.
3. Corrected levels on Heavy Protons and Mesons.
4. Changed Flag Bridge to Battle Bridge and changed image.
5. Added experimental hull types for ships and carriers. You must reach the maximum level in each hull to open them.
6. New colony type: Recreation World for when you need to get a system happy.
Version 1.05 (February 2008)
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1. Fixed Space Ports and spiced them up. (Via Devnull's help)
2. Changed Anti-Proton Beams and Meson Blasters to be more capital ship weapons.
3. Added Heavy versions of Protons and Mesons at level 6. (with mounts these are great Ship-to-ship or Planet assault weapons)
4. Rebalanced Flak Cannons a little.
5. Changed the title of Organic armor back to Adaptive Armor.
Version 1.04 (February 2008)
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1. Emergency fix for Adaptive Armor.
2. Changed Adaptive to Organic Armor.
Version 1.03 (February 2008)
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1. Added 6 Unique discoveries for Ancient ruins. Two facilities, two weapons and two defenses.
2. Unique Monolith Facility.
3. Unique Massive Planetary Shield.
4. Unique Phased - Polaron Beam.
5. Unique Shard Cannon.
6. Unique Temporal Shield.
7. Unique Adaptive Armor.
8. Added Flag Bridge at Vehicle systems 3.
Version 1.02 (February 2008)
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1. Fixed spelling errors.
Version 1.01 (January 2008)
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1. Corrected errors in the technology tree.
2. Adjusted build cost of the Bridge.
3. Made several changes to point defense weapons.
4. Adjusted the Ordnance Replicators build cost.
5. Tweaked the numbers on various components.
Version 1.00 (January 2008)
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1. Building the template.
2. Reduced the total technology trees.
3. Adjusted research cost on certain techs.
4. Meson and Anti Proton Beams can no longer target fighters.
5. Reduced weight on Depleted Uranium Cannon.
6. Added Ordnance replicators.
7. Adjusted the points cost for racial creation.
8. Removed all special racial traits and technology. ie...Organic. Cyrstalline, Psychic, Temporal and Religious.
9. Adjusted the starting research points options to reflect the smaller research tree. |
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