Welcome to Spaceempires.net
Login or Register

Search

Modules
 Home

 Discussions
 Forums
 Members List
 SE IRC Chat
 SEnet News
 Newsletter
 News by Topic
 News Archive
 Submit News
 Files & Links
 Downloads
 Shipyards
 Uploads
 Web Links
 SEnet Content
 Content (Stories)
 FAQ
 Game Info
 Hangman
 ModWorks
 Top 10
 Strategy
 Surveys
 User Content
 Fan Fiction
 Image Gallery
 Pages
 SE.net Info
 Feedback
 Recommend Us
 Statistics
 Search
 Staff
 Your Info
 Journal
 Private Messages
 Your Account

User Info
· Welcome, Anonymous
Membership:
· New: DIABLO-NEGRO
· New Today: 1
· New Yesterday: 1
· Overall: 1684

People Online:
· Visitors: 89
· Members: 1
· Total: 90

Online Now:
01: santiago

  
Space Empires V 'LITE' v1.05 ready [ Digg ]
Posted on Thursday, February 21st @ 3:04 am GMT (447 reads)
SEnet Modworks Download here.

** Fixes and a few upgrades for flavor. See below for details **

Many new players expressed concerns over the complexity of SEV and this made it somewhat unaccessible for new players. This Mod is a stripped down version with a more streamlined ''Technology Tree'' while still maintaining the Galactic 4X feel. This mod builds off the Balance Mod which has strong roots to the stock game. If you are new to the game or the genre this will help you get the basics without overwhelming you. Play this version until you feel comfortable with the game, then move on to the more complicated mods. Also, this is a great mod for casual quick play!

There is a working AI, so this is good for single player action.


Version History - Romulus68's Space Empires LITE for Space Empires V
====================================================================


Version 1.05 (February 2008)
---------------------------

1. Fixed Space Ports and spiced them up. (Via Devnull's help)
2. Changed Anti-Proton Beams and Meson Blasters to be more capital ship weapons.
3. Added Heavy versions of Protons and Mesons at level 6. (with mounts these are great Ship-to-ship or Planet assault weapons)
4. Rebalanced Flak Cannons a little.
5. Changed the title of Organic armor back to Adaptive Armor.


Version 1.04 (February 2008)
---------------------------

1. Emergency fix for Adaptive Armor.
2. Changed Adaptive to Organic Armor.



Version 1.03 (February 2008)
---------------------------

1. Added 6 Unique discoveries for Ancient ruins. Two facilities, two weapons and two defenses.
2. Unique Monolith Facility.
3. Unique Massive Planetary Shield.
4. Unique Phased - Polaron Beam.
5. Unique Shard Cannon.
6. Unique Temporal Shield.
7. Unique Adaptive Armor.
8. Added Flag Bridge at Vehicle systems 3.


Version 1.02 (February 2008)
---------------------------

1. Fixed spelling errors.


Version 1.01 (January 2008)
---------------------------

1. Corrected errors in the technology tree.
2. Adjusted build cost of the Bridge.
3. Made several changes to point defense weapons.
4. Adjusted the Ordnance Replicators build cost.
5. Tweaked the numbers on various components.


Version 1.00 (January 2008)
---------------------------

1. Building the template.
2. Reduced the total technology trees.
3. Adjusted research cost on certain techs.
4. Meson and Anti Proton Beams can no longer target fighters.
5. Reduced weight on Depleted Uranium Cannon.
6. Added Ordnance replicators.
7. Adjusted the points cost for racial creation.
8. Removed all special racial traits and technology. ie...Organic. Cyrstalline, Psychic, Temporal and Religious.
9. Adjusted the starting research points options to reflect the smaller research tree.

Download here.


 
Login
Nickname

Password

Don't have an account yet? You can create one. As a registered user you have some advantages like theme manager, comments configuration and post comments with your name.

Related Links
· More about SEnet Modworks
· News by Fyron


Most read story about SEnet Modworks:
SE5 Multimedia Pack


Article Rating
Average Score: 3
Votes: 1


Good

Please take a second and vote for this article:

ExcellentExcellent
Very GoodVery Good
GoodGood
RegularRegular
BadBad


Options

 Printer Friendly Printer Friendly

 Send to a Friend Send to a Friend


Associated Topics

Space Empires V

"Login" | Login/Create an Account | 1 comment | Search Discussion
The comments are owned by the poster. We aren't responsible for their content.

No Comments Allowed for Anonymous, please register

Re: Space Empires V 'LITE' v1.05 ready (Score: 1)
by Romulus68 on Monday, March 3rd @ 1:04 pm GMT
(User Info | Send a Message)
Version 1.06 (March 2008)
---------------------------

1. Corrected typo in Flak Cannon.
2. Added experimental engines at Level 5 for each engine type.
3. Corrected levels on Heavy Protons and Mesons.
4. Changed Flag Bridge to Battle Bridge and changed image.
5. Added experimental hull types for ships and carriers. You must reach the maximum level in each hull to open them.
6. New colony type: Recreation World for when you need to get a system happy.


All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2007 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.10 Seconds